bank 0 0 %font "FluidR3 GM.SF2" 0 0 amp=29 pan=0 1 %font "FluidR3 GM.SF2" 0 1 amp=41 pan=0 2 %font "FluidR3 GM.SF2" 0 2 amp=64 pan=0 3 %font "FluidR3 GM.SF2" 0 3 amp=32 pan=0 4 %font "FluidR3 GM.SF2" 0 4 amp=35 pan=0 5 %font "FluidR3 GM.SF2" 0 5 amp=51 pan=0 6 %font "FluidR3 GM.SF2" 0 6 amp=71 pan=0 7 %font "FluidR3 GM.SF2" 0 7 amp=65 pan=0 8 %font "FluidR3 GM.SF2" 0 8 amp=73 pan=0 9 %font "FluidR3 GM.SF2" 0 9 amp=98 pan=0 10 %font "FluidR3 GM.SF2" 0 10 amp=150 pan=0 11 %font "FluidR3 GM.SF2" 0 11 amp=63 pan=0 12 %font "FluidR3 GM.SF2" 0 12 amp=48 pan=0 13 %font "FluidR3 GM.SF2" 0 13 amp=46 pan=0 14 %font "FluidR3 GM.SF2" 0 14 amp=65 pan=0 15 %font "FluidR3 GM.SF2" 0 15 amp=62 pan=0 16 %font "FluidR3 GM.SF2" 0 16 amp=154 pan=0 17 %font "FluidR3 GM.SF2" 0 17 amp=96 pan=0 18 %font "FluidR3 GM.SF2" 0 18 amp=75 pan=0 19 %font "FluidR3 GM.SF2" 0 19 amp=128 pan=0 20 %font "FluidR3 GM.SF2" 0 20 amp=45 pan=0 21 %font "FluidR3 GM.SF2" 0 21 amp=50 pan=0 22 %font "FluidR3 GM.SF2" 0 22 amp=36 pan=0 23 %font "FluidR3 GM.SF2" 0 23 amp=46 pan=0 24 %font "FluidR3 GM.SF2" 0 24 amp=139 pan=0 25 %font "FluidR3 GM.SF2" 0 25 amp=92 pan=0 26 %font "FluidR3 GM.SF2" 0 26 amp=87 pan=0 27 %font "FluidR3 GM.SF2" 0 27 amp=46 pan=0 28 %font "FluidR3 GM.SF2" 0 28 amp=92 pan=0 29 %font "FluidR3 GM.SF2" 0 29 amp=41 pan=0 30 %font "FluidR3 GM.SF2" 0 30 amp=91 pan=0 31 %font "FluidR3 GM.SF2" 0 31 amp=60 pan=0 32 %font "FluidR3 GM.SF2" 0 32 amp=125 pan=0 33 %font "FluidR3 GM.SF2" 0 33 amp=85 pan=0 34 %font "FluidR3 GM.SF2" 0 34 amp=148 pan=0 35 %font "FluidR3 GM.SF2" 0 35 amp=98 pan=0 36 %font "FluidR3 GM.SF2" 0 36 amp=207 pan=0 37 %font "FluidR3 GM.SF2" 0 37 amp=223 pan=0 38 %font "FluidR3 GM.SF2" 0 38 amp=35 pan=0 39 %font "FluidR3 GM.SF2" 0 39 amp=38 pan=0 40 %font "FluidR3 GM.SF2" 0 40 amp=48 pan=0 41 %font "FluidR3 GM.SF2" 0 41 amp=69 pan=0 42 %font "FluidR3 GM.SF2" 0 42 amp=34 pan=0 43 %font "FluidR3 GM.SF2" 0 43 amp=109 pan=0 44 %font "FluidR3 GM.SF2" 0 44 amp=68 pan=0 45 %font "FluidR3 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%font "FluidR3 GS.SF2" 1 126 amp=181 pan=0 127 %font "FluidR3 GS.SF2" 1 127 amp=44 pan=0 bank 2 120 %font "FluidR3 GS.SF2" 2 120 amp=89 pan=0 122 %font "FluidR3 GS.SF2" 2 122 amp=93 pan=0 123 %font "FluidR3 GS.SF2" 2 123 amp=147 pan=0 124 %font "FluidR3 GS.SF2" 2 124 amp=68 pan=0 125 %font "FluidR3 GS.SF2" 2 125 amp=33 pan=0 126 %font "FluidR3 GS.SF2" 2 126 amp=17 pan=0 127 %font "FluidR3 GS.SF2" 2 127 amp=95 pan=0 bank 3 122 %font "FluidR3 GS.SF2" 3 122 amp=45 pan=0 123 %font "FluidR3 GS.SF2" 3 123 amp=58 pan=0 124 %font "FluidR3 GS.SF2" 3 124 amp=146 pan=0 125 %font "FluidR3 GS.SF2" 3 125 amp=121 pan=0 126 %font "FluidR3 GS.SF2" 3 126 amp=67 pan=0 127 %font "FluidR3 GS.SF2" 3 127 amp=94 pan=0 bank 4 122 %font "FluidR3 GS.SF2" 4 122 amp=68 pan=0 124 %font "FluidR3 GS.SF2" 4 124 amp=41 pan=0 125 %font "FluidR3 GS.SF2" 4 125 amp=33 pan=0 126 %font "FluidR3 GS.SF2" 4 126 amp=30 pan=0 bank 5 122 %font "FluidR3 GS.SF2" 5 122 amp=81 pan=0 124 %font "FluidR3 GS.SF2" 5 124 amp=136 pan=0 125 %font "FluidR3 GS.SF2" 5 125 amp=22 pan=0 126 %font "FluidR3 GS.SF2" 5 126 amp=51 pan=0 bank 6 125 %font "FluidR3 GS.SF2" 6 125 amp=61 pan=0 bank 7 125 %font "FluidR3 GS.SF2" 7 125 amp=47 pan=0 bank 8 4 %font "FluidR3 GM.SF2" 8 4 amp=46 pan=0 5 %font "FluidR3 GM.SF2" 8 5 amp=37 pan=0 6 %font "FluidR3 GM.SF2" 8 6 amp=57 pan=0 14 %font "FluidR3 GM.SF2" 8 14 amp=35 pan=0 16 %font "FluidR3 GM.SF2" 8 16 amp=118 pan=0 17 %font "FluidR3 GM.SF2" 8 17 amp=96 pan=0 19 %font "FluidR3 GM.SF2" 8 19 amp=78 pan=0 21 %font "FluidR3 GM.SF2" 8 21 amp=24 pan=0 24 %font "FluidR3 GM.SF2" 8 24 amp=123 pan=0 25 %font "FluidR3 GM.SF2" 8 25 amp=114 pan=0 26 %font "FluidR3 GM.SF2" 8 26 amp=111 pan=0 28 %font "FluidR3 GM.SF2" 8 28 amp=25 pan=0 30 %font "FluidR3 GM.SF2" 8 30 amp=38 pan=0 31 %font "FluidR3 GM.SF2" 8 31 amp=109 pan=0 38 %font "FluidR3 GM.SF2" 8 38 amp=59 pan=0 39 %font "FluidR3 GM.SF2" 8 39 amp=51 pan=0 40 %font "FluidR3 GM.SF2" 8 40 amp=46 pan=0 48 %font "FluidR3 GM.SF2" 8 48 amp=52 pan=0 50 %font "FluidR3 GM.SF2" 8 50 amp=32 pan=0 61 %font "FluidR3 GM.SF2" 8 61 amp=87 pan=0 62 %font "FluidR3 GM.SF2" 8 62 amp=49 pan=0 63 %font "FluidR3 GM.SF2" 8 63 amp=78 pan=0 80 %font "FluidR3 GM.SF2" 8 80 amp=84 pan=0 107 %font "FluidR3 GM.SF2" 8 107 amp=93 pan=0 115 %font "FluidR3 GM.SF2" 8 115 amp=115 pan=0 116 %font "FluidR3 GM.SF2" 8 116 amp=62 pan=0 117 %font "FluidR3 GM.SF2" 8 117 amp=73 pan=0 118 %font "FluidR3 GM.SF2" 8 118 amp=131 pan=0 125 %font "FluidR3 GS.SF2" 8 125 amp=27 pan=0 bank 9 125 %font "FluidR3 GM.SF2" 9 125 amp=51 pan=0 bank 16 25 %font "FluidR3 GM.SF2" 16 25 amp=82 pan=0 bank 126 0 %font "FluidR3 GM.SF2" 0 1 amp=55 pan=0 1 %font "FluidR3 GM.SF2" 0 1 amp=55 pan=0 2 %font "FluidR3 GM.SF2" 0 1 amp=55 pan=0 3 %font "FluidR3 GM.SF2" 0 3 amp=31 pan=0 4 %font "FluidR3 GM.SF2" 0 0 amp=40 pan=0 5 %font "FluidR3 GM.SF2" 0 1 amp=55 pan=0 6 %font "FluidR3 GM.SF2" 0 1 amp=55 pan=0 7 %font "FluidR3 GM.SF2" 0 4 amp=40 pan=0 8 %font "FluidR3 GM.SF2" 0 4 amp=35 pan=0 9 %font "FluidR3 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32 %font "FluidR3 GM.SF2" 0 52 amp=78 pan=0 33 %font "FluidR3 GM.SF2" 0 49 amp=72 pan=0 34 %font "FluidR3 GM.SF2" 0 48 amp=64 pan=0 35 %font "FluidR3 GM.SF2" 0 50 amp=42 pan=0 36 %font "FluidR3 GM.SF2" 0 50 amp=32 pan=0 37 %font "FluidR3 GM.SF2" 0 16 amp=70 pan=0 38 %font "FluidR3 GM.SF2" 0 16 amp=98 pan=0 39 %font "FluidR3 GM.SF2" 0 16 amp=98 pan=0 40 %font "FluidR3 GM.SF2" 0 17 amp=144 pan=0 41 %font "FluidR3 GM.SF2" 0 16 amp=98 pan=0 42 %font "FluidR3 GM.SF2" 0 16 amp=98 pan=0 43 %font "FluidR3 GM.SF2" 0 17 amp=144 pan=0 44 %font "FluidR3 GM.SF2" 0 17 amp=144 pan=0 45 %font "FluidR3 GM.SF2" 0 17 amp=144 pan=0 46 %font "FluidR3 GM.SF2" 0 56 amp=94 pan=0 47 %font "FluidR3 GM.SF2" 0 56 amp=95 pan=0 48 %font "FluidR3 GM.SF2" 0 57 amp=38 pan=0 49 %font "FluidR3 GM.SF2" 0 57 amp=38 pan=0 50 %font "FluidR3 GM.SF2" 0 57 amp=38 pan=0 51 %font "FluidR3 GM.SF2" 0 57 amp=38 pan=0 52 %font "FluidR3 GM.SF2" 0 57 amp=38 pan=0 53 %font "FluidR3 GM.SF2" 0 57 amp=38 pan=0 54 %font "FluidR3 GM.SF2" 0 65 amp=29 pan=0 55 %font "FluidR3 GM.SF2" 0 66 amp=41 pan=0 56 %font "FluidR3 GM.SF2" 0 67 amp=65 pan=0 57 %font "FluidR3 GM.SF2" 0 65 amp=29 pan=0 58 %font "FluidR3 GM.SF2" 0 61 amp=47 pan=0 59 %font "FluidR3 GM.SF2" 0 61 amp=47 pan=0 60 %font "FluidR3 GM.SF2" 0 61 amp=56 pan=0 61 %font "FluidR3 GM.SF2" 0 61 amp=56 pan=0 62 %font "FluidR3 GM.SF2" 0 61 amp=46 pan=0 63 %font "FluidR3 GM.SF2" 0 55 amp=116 pan=0 bank 127 8 %font "FluidR3 GM.SF2" 0 16 amp=59 pan=0 9 %font "FluidR3 GM.SF2" 0 17 amp=87 pan=0 10 %font "FluidR3 GM.SF2" 0 18 amp=86 pan=0 11 %font "FluidR3 GM.SF2" 0 18 amp=64 pan=0 12 %font "FluidR3 GM.SF2" 0 19 amp=55 pan=0 13 %font "FluidR3 GM.SF2" 0 19 amp=94 pan=0 14 %font "FluidR3 GM.SF2" 0 20 amp=18 pan=0 15 %font "FluidR3 GM.SF2" 0 21 amp=45 pan=0 16 %font "FluidR3 GM.SF2" 0 6 amp=60 pan=0 17 %font "FluidR3 GM.SF2" 0 6 amp=53 pan=0 18 %font "FluidR3 GM.SF2" 0 6 amp=60 pan=0 19 %font "FluidR3 GM.SF2" 0 7 amp=40 pan=0 20 %font "FluidR3 GM.SF2" 0 7 amp=71 pan=0 21 %font "FluidR3 GM.SF2" 0 7 amp=46 pan=0 22 %font "FluidR3 GM.SF2" 0 8 amp=18 pan=0 23 %font "FluidR3 GM.SF2" 0 8 amp=19 pan=0 24 %font "FluidR3 GM.SF2" 0 62 amp=83 pan=0 25 %font "FluidR3 GM.SF2" 0 63 amp=141 pan=0 26 %font "FluidR3 GM.SF2" 0 62 amp=88 pan=0 27 %font "FluidR3 GM.SF2" 0 63 amp=222 pan=0 28 %font "FluidR3 GM.SF2" 0 38 amp=38 pan=0 29 %font "FluidR3 GM.SF2" 0 39 amp=10 pan=0 30 %font "FluidR3 GM.SF2" 0 38 amp=38 pan=0 31 %font "FluidR3 GM.SF2" 0 39 amp=14 pan=0 32 %font "FluidR3 GM.SF2" 0 88 amp=108 pan=0 33 %font "FluidR3 GM.SF2" 0 89 amp=12 pan=0 34 %font "FluidR3 GM.SF2" 0 52 amp=46 pan=0 35 %font "FluidR3 GM.SF2" 0 113 amp=131 pan=0 36 %font "FluidR3 GM.SF2" 0 97 amp=74 pan=0 37 %font "FluidR3 GM.SF2" 0 96 amp=27 pan=0 38 %font "FluidR3 GM.SF2" 0 91 amp=32 pan=0 39 %font "FluidR3 GM.SF2" 0 85 amp=30 pan=0 40 %font "FluidR3 GM.SF2" 0 102 amp=83 pan=0 41 %font "FluidR3 GM.SF2" 0 101 amp=85 pan=0 42 %font "FluidR3 GM.SF2" 0 68 amp=21 pan=0 43 %font "FluidR3 GM.SF2" 0 95 amp=94 pan=0 44 %font "FluidR3 GM.SF2" 0 86 amp=17 pan=0 45 %font "FluidR3 GM.SF2" 0 103 amp=116 pan=0 46 %font "FluidR3 GM.SF2" 0 88 amp=41 pan=0 47 %font "FluidR3 GM.SF2" 0 80 amp=22 pan=0 48 %font "FluidR3 GM.SF2" 0 48 amp=55 pan=0 49 %font "FluidR3 GM.SF2" 0 49 amp=69 pan=0 51 %font "FluidR3 GM.SF2" 0 45 amp=25 pan=0 52 %font "FluidR3 GM.SF2" 0 40 amp=35 pan=0 53 %font "FluidR3 GM.SF2" 0 40 amp=32 pan=0 54 %font "FluidR3 GM.SF2" 0 42 amp=40 pan=0 55 %font "FluidR3 GM.SF2" 0 42 amp=40 pan=0 56 %font "FluidR3 GM.SF2" 0 43 amp=79 pan=0 57 %font "FluidR3 GM.SF2" 0 46 amp=26 pan=0 58 %font "FluidR3 GM.SF2" 0 46 amp=35 pan=0 59 %font "FluidR3 GM.SF2" 0 24 amp=60 pan=0 60 %font "FluidR3 GM.SF2" 0 24 amp=46 pan=0 61 %font "FluidR3 GM.SF2" 0 26 amp=39 pan=0 62 %font "FluidR3 GM.SF2" 0 27 amp=83 pan=0 63 %font "FluidR3 GM.SF2" 0 104 amp=40 pan=0 64 %font "FluidR3 GM.SF2" 0 32 amp=85 pan=0 65 %font "FluidR3 GM.SF2" 0 33 amp=51 pan=0 66 %font "FluidR3 GM.SF2" 0 34 amp=67 pan=0 67 %font "FluidR3 GM.SF2" 0 39 amp=20 pan=0 68 %font "FluidR3 GM.SF2" 0 36 amp=71 pan=0 69 %font "FluidR3 GM.SF2" 0 37 amp=72 pan=0 70 %font "FluidR3 GM.SF2" 0 35 amp=58 pan=0 71 %font "FluidR3 GM.SF2" 0 35 amp=42 pan=0 72 %font "FluidR3 GM.SF2" 0 73 amp=19 pan=0 73 %font "FluidR3 GM.SF2" 0 73 amp=33 pan=0 74 %font "FluidR3 GM.SF2" 0 72 amp=47 pan=0 75 %font "FluidR3 GM.SF2" 0 72 amp=30 pan=0 76 %font "FluidR3 GM.SF2" 0 74 amp=64 pan=0 77 %font "FluidR3 GM.SF2" 0 75 amp=40 pan=0 78 %font "FluidR3 GM.SF2" 0 64 amp=53 pan=0 79 %font "FluidR3 GM.SF2" 0 65 amp=24 pan=0 80 %font "FluidR3 GM.SF2" 0 66 amp=54 pan=0 81 %font "FluidR3 GM.SF2" 0 67 amp=50 pan=0 82 %font "FluidR3 GM.SF2" 0 71 amp=25 pan=0 83 %font "FluidR3 GM.SF2" 0 71 amp=22 pan=0 84 %font "FluidR3 GM.SF2" 0 68 amp=35 pan=0 85 %font "FluidR3 GM.SF2" 0 69 amp=66 pan=0 86 %font "FluidR3 GM.SF2" 0 70 amp=35 pan=0 87 %font "FluidR3 GM.SF2" 0 22 amp=56 pan=0 88 %font "FluidR3 GM.SF2" 0 56 amp=142 pan=0 89 %font "FluidR3 GM.SF2" 0 56 amp=124 pan=0 90 %font "FluidR3 GM.SF2" 0 57 amp=88 pan=0 91 %font "FluidR3 GM.SF2" 0 57 amp=51 pan=0 92 %font "FluidR3 GM.SF2" 0 60 amp=98 pan=0 93 %font "FluidR3 GM.SF2" 0 60 amp=136 pan=0 94 %font "FluidR3 GM.SF2" 0 58 amp=63 pan=0 95 %font "FluidR3 GM.SF2" 0 61 amp=53 pan=0 96 %font "FluidR3 GM.SF2" 0 61 amp=47 pan=0 97 %font "FluidR3 GM.SF2" 0 11 amp=28 pan=0 98 %font "FluidR3 GM.SF2" 0 11 amp=31 pan=0 99 %font "FluidR3 GM.SF2" 0 12 amp=14 pan=0 100 %font "FluidR3 GM.SF2" 0 88 amp=38 pan=0 101 %font "FluidR3 GM.SF2" 0 9 amp=35 pan=0 102 %font "FluidR3 GM.SF2" 0 14 amp=48 pan=0 103 %font "FluidR3 GM.SF2" 0 13 amp=47 pan=0 104 %font "FluidR3 GM.SF2" 0 12 amp=21 pan=0 105 %font "FluidR3 GM.SF2" 0 107 amp=89 pan=0 106 %font "FluidR3 GM.SF2" 0 111 amp=53 pan=0 107 %font "FluidR3 GM.SF2" 0 77 amp=49 pan=0 108 %font "FluidR3 GM.SF2" 0 78 amp=63 pan=0 109 %font "FluidR3 GM.SF2" 0 78 amp=32 pan=0 110 %font "FluidR3 GM.SF2" 0 76 amp=44 pan=0 111 %font "FluidR3 GM.SF2" 0 76 amp=48 pan=0 112 %font "FluidR3 GM.SF2" 0 47 amp=28 pan=0 113 %font "FluidR3 GM.SF2" 0 117 amp=42 pan=0 114 %font "FluidR3 GM.SF2" 0 118 amp=13 pan=0 115 %font "FluidR3 GM.SF2" 0 118 amp=14 pan=0 116 %font "FluidR3 GM.SF2" 0 118 amp=22 pan=0 117 %font "FluidR3 GM.SF2" 0 116 amp=52 pan=0 118 %font "FluidR3 GM.SF2" 0 116 amp=18 pan=0 119 %font "FluidR3 GM.SF2" 128 0 49 amp=34 pan=0 # Crsh 1(L) Crsh 1(R) drumset 0 0 %font "FluidR3 GM.SF2" 128 0 35 amp=206 pan=0 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) 1 %font "FluidR3 GM.SF2" 128 0 35 amp=138 pan=0 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) 2 %font "FluidR3 GM.SF2" 128 1 35 amp=189 pan=0 # Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) 3 %font "FluidR3 GM.SF2" 128 1 35 amp=129 pan=0 # Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) 4 %font "FluidR3 GM.SF2" 128 0 35 amp=100 pan=0 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) 5 %font "FluidR3 GM.SF2" 128 0 35 amp=107 pan=0 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) 6 %font "FluidR3 GM.SF2" 128 32 35 amp=89 pan=0 # Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) 7 %font "FluidR3 GM.SF2" 128 32 35 amp=119 pan=0 # Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) 8 %font "FluidR3 GM.SF2" 128 8 35 amp=249 pan=0 # Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) 9 %font "FluidR3 GM.SF2" 128 8 35 amp=143 pan=0 # Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) 10 %font "FluidR3 GM.SF2" 128 16 35 amp=86 pan=0 # Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R 11 %font "FluidR3 GM.SF2" 128 16 36 amp=85 pan=0 # Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R 12 %font "FluidR3 GM.SF2" 128 24 35 amp=86 pan=0 # Elec Kick1(L) Elec Kick1(R) 13 %font "FluidR3 GM.SF2" 128 24 36 amp=219 pan=0 # Elec Kick2(L) Elec Kick2(R) 14 %font "FluidR3 GM.SF2" 128 25 35 amp=59 pan=0 # 808 Kick 1 808 Kick 1 15 %font "FluidR3 GM.SF2" 128 25 36 amp=47 pan=0 # 808 Kick 2 808 Kick 2 16 %font "FluidR3 GM.SF2" 128 25 35 amp=60 pan=0 # 808 Kick 1 808 Kick 1 27 %font "FluidR3 GM.SF2" 128 0 27 amp=31 pan=-23 # High Q(L) High Q(R) 28 %font "FluidR3 GM.SF2" 128 0 28 amp=44 pan=31 # Slap Slap 29 %font "FluidR3 GM.SF2" 128 0 29 amp=26 pan=-16 # Scratch Push(L) Scratch Push(R) 30 %font "FluidR3 GM.SF2" 128 0 30 amp=27 pan=-16 # Scratch Pull(L) Scratch Pull(R) 31 %font "FluidR3 GM.SF2" 128 0 31 amp=119 pan=0 # Sticks(L) Sticks(R) 32 %font "FluidR3 GM.SF2" 128 0 32 amp=128 pan=-16 # Square Click(L) Square Click(R) 33 %font "FluidR3 GM.SF2" 128 0 33 amp=54 pan=0 # Metronome Click Metronome Click 34 %font "FluidR3 GM.SF2" 128 0 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R) 35 %font "FluidR3 GM.SF2" 128 0 35 amp=129 pan=0 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) 36 %font "FluidR3 GM.SF2" 128 0 35 amp=141 pan=0 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) 37 %font "FluidR3 GM.SF2" 128 0 37 amp=116 pan=0 # Rim Tap(L) Rim Tap(R) 38 %font "FluidR3 GM.SF2" 128 0 38 amp=110 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) 39 %font "FluidR3 GM.SF2" 128 0 39 amp=38 pan=-16 # Clap(L) Clap(R) 40 %font "FluidR3 GM.SF2" 128 0 40 amp=241 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) 41 %font "FluidR3 GM.SF2" 128 0 41 amp=105 pan=-47 # Low Flr Studio(L) Low Flr Studio(R) 42 %font "FluidR3 GM.SF2" 128 0 42 amp=20 pan=31 # Hi-Hat Closed(L) Hi-Hat Closed(R) 43 %font "FluidR3 GM.SF2" 128 0 43 amp=73 pan=-28 # Flr Studio(L) Flr Studio(R) 44 %font "FluidR3 GM.SF2" 128 0 44 amp=10 pan=31 # Hi-Hat Foot(L) Hi-Hat Foot(R) 45 %font "FluidR3 GM.SF2" 128 0 45 amp=132 pan=-9 # Low Studio(L) Low Studio(R) 46 %font "FluidR3 GM.SF2" 128 0 46 amp=89 pan=31 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R) 47 %font "FluidR3 GM.SF2" 128 0 47 amp=167 pan=9 # Md Studio(L) Md Studio(R) 48 %font "FluidR3 GM.SF2" 128 0 48 amp=148 pan=28 # MdHi Studio(L) MdHi Studio(R) 49 %font "FluidR3 GM.SF2" 128 0 49 amp=79 pan=31 # Crsh 1(L) Crsh 1(R) 50 %font "FluidR3 GM.SF2" 128 0 50 amp=78 pan=47 # Hi Studio(L) Hi Studio(R) 51 %font "FluidR3 GM.SF2" 128 0 51 amp=23 pan=-31 # Ride1(L) Ride1(R) 52 %font "FluidR3 GM.SF2" 128 0 52 amp=84 pan=-31 # China Crash(L) China Crash(R) 53 %font "FluidR3 GM.SF2" 128 0 53 amp=55 pan=-31 # BellRide(L) BellRide(R) 54 %font "FluidR3 GM.SF2" 128 0 54 amp=62 pan=16 # Tambourine(L) Tambourine(R) 55 %font "FluidR3 GM.SF2" 128 0 55 amp=49 pan=-16 # Splash(L) Splash(R) 56 %font "FluidR3 GM.SF2" 128 0 56 amp=100 pan=31 # Cow Bell(L) Cow Bell(R) 57 %font "FluidR3 GM.SF2" 128 0 57 amp=56 pan=-31 # Crsh 2(L) Crsh 2(R) 58 %font "FluidR3 GM.SF2" 128 0 58 amp=27 pan=-55 # Vibra Slap 59 %font "FluidR3 GM.SF2" 128 0 59 amp=25 pan=-31 # Ride2(L) Ride2(R) 60 %font "FluidR3 GM.SF2" 128 0 60 amp=9 pan=55 # Bongo Rim(L) Bongo Rim(R) 61 %font "FluidR3 GM.SF2" 128 0 61 amp=55 pan=55 # Low Bongo(L) Low Bongo(R) 62 %font "FluidR3 GM.SF2" 128 0 62 amp=30 pan=-39 # Closed Slap(L) Closed Slap(R) 63 %font "FluidR3 GM.SF2" 128 0 63 amp=80 pan=-39 # High Conga(L) High Conga(R) 64 %font "FluidR3 GM.SF2" 128 0 64 amp=46 pan=-31 # Low Tumba(L) Low Tumba(R) 65 %font "FluidR3 GM.SF2" 128 0 65 amp=153 pan=31 # High Timbale(L) High Timbale(R) 66 %font "FluidR3 GM.SF2" 128 0 66 amp=96 pan=31 # Low Timbale(L) Low Timbale(R) 67 %font "FluidR3 GM.SF2" 128 0 67 amp=57 pan=-55 # High Agogo(L) High Agogo(R) 68 %font "FluidR3 GM.SF2" 128 0 68 amp=64 pan=-55 # Low Agogo(L) Low Agogo(R) 69 %font "FluidR3 GM.SF2" 128 0 69 amp=15 pan=-55 # Cabasa(L) Cabasa(R) 70 %font "FluidR3 GM.SF2" 128 0 70 amp=49 pan=-63 # Maracas(L) Maracas(R) 71 %font "FluidR3 GM.SF2" 128 0 71 amp=59 pan=55 # Short Whistle 72 %font "FluidR3 GM.SF2" 128 0 72 amp=47 pan=55 # Long Whistle 73 %font "FluidR3 GM.SF2" 128 0 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R) 74 %font "FluidR3 GM.SF2" 128 0 74 amp=33 pan=47 # Guiro Up(L) Guiro Up(R) 75 %font "FluidR3 GM.SF2" 128 0 75 amp=78 pan=31 # Clave(L) Clave(R) 76 %font "FluidR3 GM.SF2" 128 0 76 amp=68 pan=55 # High Woodblock(L) High Woodblock(R) 77 %font "FluidR3 GM.SF2" 128 0 77 amp=131 pan=55 # Low Woodblock(L) Low Woodblock(R) 78 %font "FluidR3 GM.SF2" 128 0 78 amp=66 pan=-31 # Quica Hi Quica Hi 79 %font "FluidR3 GM.SF2" 128 0 79 amp=30 pan=-31 # Quica Low Quica Low 80 %font "FluidR3 GM.SF2" 128 0 80 amp=44 pan=-63 # Triangle 81 %font "FluidR3 GM.SF2" 128 0 81 amp=64 pan=-63 # Triangle 82 %font "FluidR3 GM.SF2" 128 0 82 amp=249 pan=47 # Small Shaker (L) Small Shaker (R) 83 %font "FluidR3 GM.SF2" 128 0 83 amp=102 pan=55 # Sleigh Bells 84 %font "FluidR3 GM.SF2" 128 0 84 amp=34 pan=63 # Bell Tree Bell Tree 85 %font "FluidR3 GM.SF2" 128 0 85 amp=83 pan=-47 # Castanet 86 %font "FluidR3 GM.SF2" 128 0 86 amp=48 pan=-31 # Short Taiko Hit Short Taiko Hit 87 %font "FluidR3 GM.SF2" 128 0 87 amp=56 pan=-31 # Long Taiko Hit Long Taiko Hit 97 %font "FluidR3 GM.SF2" 128 0 38 amp=108 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) 98 %font "FluidR3 GM.SF2" 128 0 40 amp=130 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) 99 %font "FluidR3 GM.SF2" 128 1 38 amp=94 pan=0 # Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) 100 %font "FluidR3 GM.SF2" 128 1 40 amp=79 pan=0 # Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) 101 %font "FluidR3 GM.SF2" 128 0 40 amp=220 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) 102 %font "FluidR3 GM.SF2" 128 0 38 amp=109 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) 103 %font "FluidR3 GM.SF2" 128 0 40 amp=160 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) 104 %font "FluidR3 GM.SF2" 128 0 38 amp=133 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) 105 %font "FluidR3 GM.SF2" 128 32 38 amp=88 pan=0 # Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) 106 %font "FluidR3 GM.SF2" 128 32 40 amp=138 pan=0 # Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) 107 %font "FluidR3 GM.SF2" 128 8 38 amp=75 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) 108 %font "FluidR3 GM.SF2" 128 8 40 amp=92 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) 109 %font "FluidR3 GM.SF2" 128 16 38 amp=74 pan=0 # Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) 110 %font "FluidR3 GM.SF2" 128 16 40 amp=104 pan=0 # Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) 111 %font "FluidR3 GM.SF2" 128 24 40 amp=76 pan=0 # Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) 112 %font "FluidR3 GM.SF2" 128 11 38 amp=67 pan=0 # RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) 113 %font "FluidR3 GM.SF2" 128 11 40 amp=100 pan=0 # RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) 114 %font "FluidR3 GM.SF2" 128 11 38 amp=71 pan=0 # RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) 115 %font "FluidR3 GM.SF2" 128 24 40 amp=51 pan=0 # Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) 116 %font "FluidR3 GM.SF2" 128 24 38 amp=99 pan=0 # Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) 117 %font "FluidR3 GM.SF2" 128 24 38 amp=155 pan=0 # Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) 118 %font "FluidR3 GM.SF2" 128 25 38 amp=39 pan=0 # 808 Snare 1 808 Snare 1 119 %font "FluidR3 GM.SF2" 128 25 38 amp=34 pan=0 # 808 Snare 1 808 Snare 1 120 %font "FluidR3 GM.SF2" 128 25 40 amp=33 pan=0 # 808 Snare 2 808 Snare 2 121 %font "FluidR3 GM.SF2" 128 25 38 amp=27 pan=0 # 808 Snare 1 808 Snare 1 122 %font "FluidR3 GM.SF2" 128 25 40 amp=48 pan=0 # 808 Snare 2 808 Snare 2 123 %font "FluidR3 GM.SF2" 128 9 38 amp=79 pan=0 # Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) 124 %font "FluidR3 GM.SF2" 128 10 38 amp=58 pan=0 # RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) 125 %font "FluidR3 GM.SF2" 128 11 38 amp=113 pan=0 # RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) 126 %font "FluidR3 GM.SF2" 128 11 38 amp=77 pan=0 # RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) 127 %font "FluidR3 GM.SF2" 128 11 38 amp=88 pan=0 # RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) drumset 1 27 %font "FluidR3 GM.SF2" 128 1 27 amp=31 pan=-23 # High Q(L) High Q(R) 28 %font "FluidR3 GM.SF2" 128 1 28 amp=43 pan=31 # Slap Slap 29 %font "FluidR3 GM.SF2" 128 1 29 amp=26 pan=-16 # Scratch Push(L) Scratch Push(R) 30 %font "FluidR3 GM.SF2" 128 1 30 amp=43 pan=-16 # Scratch Pull(L) Scratch Pull(R) 31 %font "FluidR3 GM.SF2" 128 1 31 amp=75 pan=0 # Sticks(L) Sticks(R) 32 %font "FluidR3 GM.SF2" 128 1 32 amp=176 pan=-16 # Square Click(L) Square Click(R) 33 %font "FluidR3 GM.SF2" 128 1 33 amp=53 pan=0 # Metronome Click Metronome Click 34 %font "FluidR3 GM.SF2" 128 1 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R) 35 %font "FluidR3 GM.SF2" 128 1 35 amp=139 pan=0 # Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) 36 %font "FluidR3 GM.SF2" 128 1 35 amp=210 pan=0 # Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) 37 %font "FluidR3 GM.SF2" 128 1 37 amp=186 pan=0 # Rim Tap(L) Rim Tap(R) 38 %font "FluidR3 GM.SF2" 128 1 38 amp=154 pan=0 # Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) 39 %font "FluidR3 GM.SF2" 128 1 39 amp=58 pan=-16 # Clap(L) Clap(R) 40 %font "FluidR3 GM.SF2" 128 1 40 amp=52 pan=0 # Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) 41 %font "FluidR3 GM.SF2" 128 1 41 amp=153 pan=-47 # Low Flr Studio(L) Low Flr Studio(R) 42 %font "FluidR3 GM.SF2" 128 1 42 amp=33 pan=31 # Hi-Hat Closed(L) Hi-Hat Closed(R) 43 %font "FluidR3 GM.SF2" 128 1 43 amp=73 pan=-28 # Flr Studio(L) Flr Studio(R) 44 %font "FluidR3 GM.SF2" 128 1 44 amp=14 pan=31 # Hi-Hat Foot(L) Hi-Hat Foot(R) 45 %font "FluidR3 GM.SF2" 128 1 45 amp=132 pan=-9 # Low Studio(L) Low Studio(R) 46 %font "FluidR3 GM.SF2" 128 1 46 amp=47 pan=31 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R) 47 %font "FluidR3 GM.SF2" 128 1 47 amp=112 pan=9 # Md Studio(L) Md Studio(R) 48 %font "FluidR3 GM.SF2" 128 1 48 amp=217 pan=28 # MdHi Studio(L) MdHi Studio(R) 49 %font "FluidR3 GM.SF2" 128 1 49 amp=83 pan=31 # Crsh 1(L) Crsh 1(R) 50 %font "FluidR3 GM.SF2" 128 1 50 amp=247 pan=47 # Hi Studio(L) Hi Studio(R) 51 %font "FluidR3 GM.SF2" 128 1 51 amp=23 pan=-31 # Ride1(L) Ride1(R) 52 %font "FluidR3 GM.SF2" 128 1 52 amp=65 pan=-31 # China Crash(L) China Crash(R) 53 %font "FluidR3 GM.SF2" 128 1 53 amp=24 pan=-31 # BellRide(L) BellRide(R) 54 %font "FluidR3 GM.SF2" 128 1 54 amp=17 pan=16 # Tambourine(L) Tambourine(R) 55 %font "FluidR3 GM.SF2" 128 1 55 amp=51 pan=-16 # Splash(L) Splash(R) 56 %font "FluidR3 GM.SF2" 128 1 56 amp=103 pan=31 # Cow Bell(L) Cow Bell(R) 57 %font "FluidR3 GM.SF2" 128 1 57 amp=47 pan=-31 # Crsh 2(L) Crsh 2(R) 58 %font "FluidR3 GM.SF2" 128 1 58 amp=64 pan=-55 # Vibra Slap 59 %font "FluidR3 GM.SF2" 128 1 59 amp=26 pan=-31 # Ride2(L) Ride2(R) 60 %font "FluidR3 GM.SF2" 128 1 60 amp=87 pan=55 # Bongo Rim(L) Bongo Rim(R) 61 %font "FluidR3 GM.SF2" 128 1 61 amp=88 pan=55 # Low Bongo(L) Low Bongo(R) 62 %font "FluidR3 GM.SF2" 128 1 62 amp=30 pan=-39 # Closed Slap(L) Closed Slap(R) 63 %font "FluidR3 GM.SF2" 128 1 63 amp=78 pan=-39 # High Conga(L) High Conga(R) 64 %font "FluidR3 GM.SF2" 128 1 64 amp=46 pan=-31 # Low Tumba(L) Low Tumba(R) 65 %font "FluidR3 GM.SF2" 128 1 65 amp=98 pan=31 # High Timbale(L) High Timbale(R) 66 %font "FluidR3 GM.SF2" 128 1 66 amp=145 pan=31 # Low Timbale(L) Low Timbale(R) 67 %font "FluidR3 GM.SF2" 128 1 67 amp=57 pan=-55 # High Agogo(L) High Agogo(R) 68 %font "FluidR3 GM.SF2" 128 1 68 amp=64 pan=-55 # Low Agogo(L) Low Agogo(R) 69 %font "FluidR3 GM.SF2" 128 1 69 amp=15 pan=-55 # Cabasa(L) Cabasa(R) 70 %font "FluidR3 GM.SF2" 128 1 70 amp=31 pan=-63 # Maracas(L) Maracas(R) 71 %font "FluidR3 GM.SF2" 128 1 71 amp=59 pan=55 # Short Whistle 72 %font "FluidR3 GM.SF2" 128 1 72 amp=76 pan=55 # Long Whistle 73 %font "FluidR3 GM.SF2" 128 1 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R) 74 %font "FluidR3 GM.SF2" 128 1 74 amp=32 pan=47 # Guiro Up(L) Guiro Up(R) 75 %font "FluidR3 GM.SF2" 128 1 75 amp=78 pan=31 # Clave(L) Clave(R) 76 %font "FluidR3 GM.SF2" 128 1 76 amp=69 pan=55 # High Woodblock(L) High Woodblock(R) 77 %font "FluidR3 GM.SF2" 128 1 77 amp=81 pan=55 # Low Woodblock(L) Low Woodblock(R) 78 %font "FluidR3 GM.SF2" 128 1 78 amp=105 pan=-31 # Quica Hi Quica Hi 79 %font "FluidR3 GM.SF2" 128 1 79 amp=30 pan=-31 # Quica Low Quica Low 80 %font "FluidR3 GM.SF2" 128 1 80 amp=45 pan=-63 # Triangle 81 %font "FluidR3 GM.SF2" 128 1 81 amp=63 pan=-63 # Triangle 82 %font "FluidR3 GM.SF2" 128 1 82 amp=155 pan=47 # Small Shaker (L) Small Shaker (R) 83 %font "FluidR3 GM.SF2" 128 1 83 amp=165 pan=55 # Sleigh Bells 84 %font "FluidR3 GM.SF2" 128 1 84 amp=95 pan=63 # Bell Tree Bell Tree 85 %font "FluidR3 GM.SF2" 128 1 85 amp=11 pan=-47 # Castanet 86 %font "FluidR3 GM.SF2" 128 1 86 amp=46 pan=-31 # Short Taiko Hit Short Taiko Hit 87 %font "FluidR3 GM.SF2" 128 1 87 amp=55 pan=-31 # Long Taiko Hit Long Taiko Hit drumset 2 27 %font "FluidR3 GM.SF2" 128 2 27 amp=31 pan=-23 # High Q(L) High Q(R) 28 %font "FluidR3 GM.SF2" 128 2 28 amp=43 pan=31 # Slap Slap 29 %font "FluidR3 GM.SF2" 128 2 29 amp=26 pan=-16 # Scratch Push(L) Scratch Push(R) 30 %font "FluidR3 GM.SF2" 128 2 30 amp=27 pan=-16 # Scratch Pull(L) Scratch Pull(R) 31 %font "FluidR3 GM.SF2" 128 2 31 amp=75 pan=0 # Sticks(L) Sticks(R) 32 %font "FluidR3 GM.SF2" 128 2 32 amp=129 pan=-16 # Square Click(L) Square Click(R) 33 %font "FluidR3 GM.SF2" 128 2 33 amp=85 pan=0 # Metronome Click Metronome Click 34 %font "FluidR3 GM.SF2" 128 2 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R) 35 %font "FluidR3 GM.SF2" 128 2 35 amp=110 pan=0 # Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) 37 %font "FluidR3 GM.SF2" 128 2 37 amp=116 pan=0 # Rim Tap(L) Rim Tap(R) 38 %font "FluidR3 GM.SF2" 128 2 38 amp=281 pan=0 # Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) 39 %font "FluidR3 GM.SF2" 128 2 39 amp=38 pan=-16 # Clap(L) Clap(R) 40 %font "FluidR3 GM.SF2" 128 2 40 amp=221 pan=0 # Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) 41 %font "FluidR3 GM.SF2" 128 2 41 amp=105 pan=-47 # Low Flr Studio(L) Low Flr Studio(R) 42 %font "FluidR3 GM.SF2" 128 2 42 amp=20 pan=31 # Hi-Hat Closed(L) Hi-Hat Closed(R) 43 %font "FluidR3 GM.SF2" 128 2 43 amp=106 pan=-28 # Flr Studio(L) Flr Studio(R) 44 %font "FluidR3 GM.SF2" 128 2 44 amp=16 pan=31 # Hi-Hat Foot(L) Hi-Hat Foot(R) 45 %font "FluidR3 GM.SF2" 128 2 45 amp=194 pan=-9 # Low Studio(L) Low Studio(R) 46 %font "FluidR3 GM.SF2" 128 2 46 amp=62 pan=31 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R) 47 %font "FluidR3 GM.SF2" 128 2 47 amp=114 pan=9 # Md Studio(L) Md Studio(R) 48 %font "FluidR3 GM.SF2" 128 2 48 amp=148 pan=28 # MdHi Studio(L) MdHi Studio(R) 49 %font "FluidR3 GM.SF2" 128 2 49 amp=81 pan=31 # Crsh 1(L) Crsh 1(R) 50 %font "FluidR3 GM.SF2" 128 2 50 amp=245 pan=47 # Hi Studio(L) Hi Studio(R) 51 %font "FluidR3 GM.SF2" 128 2 51 amp=25 pan=-31 # Ride1(L) Ride1(R) 52 %font "FluidR3 GM.SF2" 128 2 52 amp=38 pan=-31 # China Crash(L) China Crash(R) 53 %font "FluidR3 GM.SF2" 128 2 53 amp=21 pan=-31 # BellRide(L) BellRide(R) 54 %font "FluidR3 GM.SF2" 128 2 54 amp=17 pan=16 # Tambourine(L) Tambourine(R) 55 %font "FluidR3 GM.SF2" 128 2 55 amp=71 pan=-16 # Splash(L) Splash(R) 56 %font "FluidR3 GM.SF2" 128 2 56 amp=102 pan=31 # Cow Bell(L) Cow Bell(R) 57 %font "FluidR3 GM.SF2" 128 2 57 amp=56 pan=-31 # Crsh 2(L) Crsh 2(R) 58 %font "FluidR3 GM.SF2" 128 2 58 amp=27 pan=-55 # Vibra Slap 59 %font "FluidR3 GM.SF2" 128 2 59 amp=16 pan=-31 # Ride2(L) Ride2(R) 60 %font "FluidR3 GM.SF2" 128 2 60 amp=54 pan=55 # Bongo Rim(L) Bongo Rim(R) 61 %font "FluidR3 GM.SF2" 128 2 61 amp=88 pan=55 # Low Bongo(L) Low Bongo(R) 62 %font "FluidR3 GM.SF2" 128 2 62 amp=30 pan=-39 # Closed Slap(L) Closed Slap(R) 63 %font "FluidR3 GM.SF2" 128 2 63 amp=78 pan=-39 # High Conga(L) High Conga(R) 64 %font "FluidR3 GM.SF2" 128 2 64 amp=45 pan=-31 # Low Tumba(L) Low Tumba(R) 65 %font "FluidR3 GM.SF2" 128 2 65 amp=98 pan=31 # High Timbale(L) High Timbale(R) 66 %font "FluidR3 GM.SF2" 128 2 66 amp=95 pan=31 # Low Timbale(L) Low Timbale(R) 67 %font "FluidR3 GM.SF2" 128 2 67 amp=92 pan=-55 # High Agogo(L) High Agogo(R) 68 %font "FluidR3 GM.SF2" 128 2 68 amp=64 pan=-55 # Low Agogo(L) Low Agogo(R) 69 %font "FluidR3 GM.SF2" 128 2 69 amp=15 pan=-55 # Cabasa(L) Cabasa(R) 70 %font "FluidR3 GM.SF2" 128 2 70 amp=31 pan=-63 # Maracas(L) Maracas(R) 71 %font "FluidR3 GM.SF2" 128 2 71 amp=59 pan=55 # Short Whistle 72 %font "FluidR3 GM.SF2" 128 2 72 amp=47 pan=55 # Long Whistle 73 %font "FluidR3 GM.SF2" 128 2 73 amp=69 pan=47 # Guiro Down(L) Guiro Down(R) 74 %font "FluidR3 GM.SF2" 128 2 74 amp=30 pan=47 # Guiro Up(L) Guiro Up(R) 75 %font "FluidR3 GM.SF2" 128 2 75 amp=78 pan=31 # Clave(L) Clave(R) 76 %font "FluidR3 GM.SF2" 128 2 76 amp=68 pan=55 # High Woodblock(L) High Woodblock(R) 77 %font "FluidR3 GM.SF2" 128 2 77 amp=83 pan=55 # Low Woodblock(L) Low Woodblock(R) 78 %font "FluidR3 GM.SF2" 128 2 78 amp=66 pan=-31 # Quica Hi Quica Hi 79 %font "FluidR3 GM.SF2" 128 2 79 amp=49 pan=-31 # Quica Low Quica Low 80 %font "FluidR3 GM.SF2" 128 2 80 amp=63 pan=-63 # Triangle 81 %font "FluidR3 GM.SF2" 128 2 81 amp=63 pan=-63 # Triangle 82 %font "FluidR3 GM.SF2" 128 2 82 amp=155 pan=47 # Small Shaker (L) Small Shaker (R) 83 %font "FluidR3 GM.SF2" 128 2 83 amp=102 pan=55 # Sleigh Bells 84 %font "FluidR3 GM.SF2" 128 2 84 amp=35 pan=63 # Bell Tree Bell Tree 85 %font "FluidR3 GM.SF2" 128 2 85 amp=127 pan=-47 # Castanet 86 %font "FluidR3 GM.SF2" 128 2 86 amp=51 pan=-31 # Short Taiko Hit Short Taiko Hit 87 %font "FluidR3 GM.SF2" 128 2 87 amp=55 pan=-31 # Long Taiko Hit Long Taiko Hit drumset 3 27 %font "FluidR3 GM.SF2" 128 3 27 amp=100 pan=0 # High Q(L) High Q(R) 28 %font "FluidR3 GM.SF2" 128 3 28 amp=100 pan=0 # Slap Slap 29 %font "FluidR3 GM.SF2" 128 3 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R) 30 %font "FluidR3 GM.SF2" 128 3 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R) 31 %font "FluidR3 GM.SF2" 128 3 31 amp=100 pan=0 # Sticks(L) Sticks(R) 32 %font "FluidR3 GM.SF2" 128 3 32 amp=100 pan=0 # Square Click(L) Square Click(R) 33 %font "FluidR3 GM.SF2" 128 3 33 amp=100 pan=0 # Metronome Click Metronome Click 34 %font "FluidR3 GM.SF2" 128 3 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R) 35 %font "FluidR3 GM.SF2" 128 3 35 amp=100 pan=0 # Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) 37 %font "FluidR3 GM.SF2" 128 3 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R) 38 %font "FluidR3 GM.SF2" 128 3 38 amp=100 pan=0 # Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) 39 %font "FluidR3 GM.SF2" 128 3 39 amp=100 pan=0 # Clap(L) Clap(R) 40 %font "FluidR3 GM.SF2" 128 3 40 amp=100 pan=0 # Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) 41 %font "FluidR3 GM.SF2" 128 3 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R) 42 %font "FluidR3 GM.SF2" 128 3 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R) 43 %font "FluidR3 GM.SF2" 128 3 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R) 44 %font "FluidR3 GM.SF2" 128 3 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R) 45 %font "FluidR3 GM.SF2" 128 3 45 amp=100 pan=0 # Low Studio(L) Low Studio(R) 46 %font "FluidR3 GM.SF2" 128 3 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R) 47 %font "FluidR3 GM.SF2" 128 3 47 amp=100 pan=0 # Md Studio(L) Md Studio(R) 48 %font "FluidR3 GM.SF2" 128 3 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R) 49 %font "FluidR3 GM.SF2" 128 3 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R) 50 %font "FluidR3 GM.SF2" 128 3 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R) 51 %font "FluidR3 GM.SF2" 128 3 51 amp=100 pan=0 # Ride1(L) Ride1(R) 52 %font "FluidR3 GM.SF2" 128 3 52 amp=100 pan=0 # China Crash(L) China Crash(R) 53 %font "FluidR3 GM.SF2" 128 3 53 amp=100 pan=0 # BellRide(L) BellRide(R) 54 %font "FluidR3 GM.SF2" 128 3 54 amp=100 pan=0 # Tambourine(L) Tambourine(R) 55 %font "FluidR3 GM.SF2" 128 3 55 amp=100 pan=0 # Splash(L) Splash(R) 56 %font "FluidR3 GM.SF2" 128 3 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R) 57 %font "FluidR3 GM.SF2" 128 3 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R) 58 %font "FluidR3 GM.SF2" 128 3 58 amp=100 pan=0 # Vibra Slap 59 %font "FluidR3 GM.SF2" 128 3 59 amp=100 pan=0 # Ride2(L) Ride2(R) 60 %font "FluidR3 GM.SF2" 128 3 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R) 61 %font "FluidR3 GM.SF2" 128 3 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R) 62 %font "FluidR3 GM.SF2" 128 3 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R) 63 %font "FluidR3 GM.SF2" 128 3 63 amp=100 pan=0 # High Conga(L) High Conga(R) 64 %font "FluidR3 GM.SF2" 128 3 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R) 65 %font "FluidR3 GM.SF2" 128 3 65 amp=100 pan=0 # High Timbale(L) High Timbale(R) 66 %font "FluidR3 GM.SF2" 128 3 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R) 67 %font "FluidR3 GM.SF2" 128 3 67 amp=100 pan=0 # High Agogo(L) High Agogo(R) 68 %font "FluidR3 GM.SF2" 128 3 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R) 69 %font "FluidR3 GM.SF2" 128 3 69 amp=100 pan=0 # Cabasa(L) Cabasa(R) 70 %font "FluidR3 GM.SF2" 128 3 70 amp=100 pan=0 # Maracas(L) Maracas(R) 71 %font "FluidR3 GM.SF2" 128 3 71 amp=100 pan=0 # Short Whistle 72 %font "FluidR3 GM.SF2" 128 3 72 amp=100 pan=0 # Long Whistle 73 %font "FluidR3 GM.SF2" 128 3 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R) 74 %font "FluidR3 GM.SF2" 128 3 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R) 75 %font "FluidR3 GM.SF2" 128 3 75 amp=100 pan=0 # Clave(L) Clave(R) 76 %font "FluidR3 GM.SF2" 128 3 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R) 77 %font "FluidR3 GM.SF2" 128 3 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R) 78 %font "FluidR3 GM.SF2" 128 3 78 amp=100 pan=0 # Quica Hi Quica Hi 79 %font "FluidR3 GM.SF2" 128 3 79 amp=100 pan=0 # Quica Low Quica Low 80 %font "FluidR3 GM.SF2" 128 3 80 amp=100 pan=0 # Triangle 81 %font "FluidR3 GM.SF2" 128 3 81 amp=100 pan=0 # Triangle 82 %font "FluidR3 GM.SF2" 128 3 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R) 83 %font "FluidR3 GM.SF2" 128 3 83 amp=100 pan=0 # Sleigh Bells 84 %font "FluidR3 GM.SF2" 128 3 84 amp=100 pan=0 # Bell Tree Bell Tree 85 %font "FluidR3 GM.SF2" 128 3 85 amp=100 pan=0 # Castanet 86 %font "FluidR3 GM.SF2" 128 3 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit 87 %font "FluidR3 GM.SF2" 128 3 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit drumset 4 27 %font "FluidR3 GM.SF2" 128 4 27 amp=100 pan=0 # High Q(L) High Q(R) 28 %font "FluidR3 GM.SF2" 128 4 28 amp=100 pan=0 # Slap Slap 29 %font "FluidR3 GM.SF2" 128 4 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R) 30 %font "FluidR3 GM.SF2" 128 4 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R) 31 %font "FluidR3 GM.SF2" 128 4 31 amp=100 pan=0 # Sticks(L) Sticks(R) 32 %font "FluidR3 GM.SF2" 128 4 32 amp=100 pan=0 # Square Click(L) Square Click(R) 33 %font "FluidR3 GM.SF2" 128 4 33 amp=100 pan=0 # Metronome Click Metronome Click 34 %font "FluidR3 GM.SF2" 128 4 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R) 35 %font "FluidR3 GM.SF2" 128 4 35 amp=100 pan=0 # Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) 37 %font "FluidR3 GM.SF2" 128 4 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R) 38 %font "FluidR3 GM.SF2" 128 4 38 amp=100 pan=0 # Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) 39 %font "FluidR3 GM.SF2" 128 4 39 amp=100 pan=0 # Clap(L) Clap(R) 40 %font "FluidR3 GM.SF2" 128 4 40 amp=100 pan=0 # Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) 41 %font "FluidR3 GM.SF2" 128 4 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R) 42 %font "FluidR3 GM.SF2" 128 4 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R) 43 %font "FluidR3 GM.SF2" 128 4 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R) 44 %font "FluidR3 GM.SF2" 128 4 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R) 45 %font "FluidR3 GM.SF2" 128 4 45 amp=100 pan=0 # Low Studio(L) Low Studio(R) 46 %font "FluidR3 GM.SF2" 128 4 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R) 47 %font "FluidR3 GM.SF2" 128 4 47 amp=100 pan=0 # Md Studio(L) Md Studio(R) 48 %font "FluidR3 GM.SF2" 128 4 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R) 49 %font "FluidR3 GM.SF2" 128 4 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R) 50 %font "FluidR3 GM.SF2" 128 4 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R) 51 %font "FluidR3 GM.SF2" 128 4 51 amp=100 pan=0 # Ride1(L) Ride1(R) 52 %font "FluidR3 GM.SF2" 128 4 52 amp=100 pan=0 # China Crash(L) China Crash(R) 53 %font "FluidR3 GM.SF2" 128 4 53 amp=100 pan=0 # BellRide(L) BellRide(R) 54 %font "FluidR3 GM.SF2" 128 4 54 amp=100 pan=0 # Tambourine(L) Tambourine(R) 55 %font "FluidR3 GM.SF2" 128 4 55 amp=100 pan=0 # Splash(L) Splash(R) 56 %font "FluidR3 GM.SF2" 128 4 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R) 57 %font "FluidR3 GM.SF2" 128 4 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R) 58 %font "FluidR3 GM.SF2" 128 4 58 amp=100 pan=0 # Vibra Slap 59 %font "FluidR3 GM.SF2" 128 4 59 amp=100 pan=0 # Ride2(L) Ride2(R) 60 %font "FluidR3 GM.SF2" 128 4 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R) 61 %font "FluidR3 GM.SF2" 128 4 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R) 62 %font "FluidR3 GM.SF2" 128 4 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R) 63 %font "FluidR3 GM.SF2" 128 4 63 amp=100 pan=0 # High Conga(L) High Conga(R) 64 %font "FluidR3 GM.SF2" 128 4 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R) 65 %font "FluidR3 GM.SF2" 128 4 65 amp=100 pan=0 # High Timbale(L) High Timbale(R) 66 %font "FluidR3 GM.SF2" 128 4 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R) 67 %font "FluidR3 GM.SF2" 128 4 67 amp=100 pan=0 # High Agogo(L) High Agogo(R) 68 %font "FluidR3 GM.SF2" 128 4 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R) 69 %font "FluidR3 GM.SF2" 128 4 69 amp=100 pan=0 # Cabasa(L) Cabasa(R) 70 %font "FluidR3 GM.SF2" 128 4 70 amp=100 pan=0 # Maracas(L) Maracas(R) 71 %font "FluidR3 GM.SF2" 128 4 71 amp=100 pan=0 # Short Whistle 72 %font "FluidR3 GM.SF2" 128 4 72 amp=100 pan=0 # Long Whistle 73 %font "FluidR3 GM.SF2" 128 4 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R) 74 %font "FluidR3 GM.SF2" 128 4 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R) 75 %font "FluidR3 GM.SF2" 128 4 75 amp=100 pan=0 # Clave(L) Clave(R) 76 %font "FluidR3 GM.SF2" 128 4 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R) 77 %font "FluidR3 GM.SF2" 128 4 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R) 78 %font "FluidR3 GM.SF2" 128 4 78 amp=100 pan=0 # Quica Hi Quica Hi 79 %font "FluidR3 GM.SF2" 128 4 79 amp=100 pan=0 # Quica Low Quica Low 80 %font "FluidR3 GM.SF2" 128 4 80 amp=100 pan=0 # Triangle 81 %font "FluidR3 GM.SF2" 128 4 81 amp=100 pan=0 # Triangle 82 %font "FluidR3 GM.SF2" 128 4 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R) 83 %font "FluidR3 GM.SF2" 128 4 83 amp=100 pan=0 # Sleigh Bells 84 %font "FluidR3 GM.SF2" 128 4 84 amp=100 pan=0 # Bell Tree Bell Tree 85 %font "FluidR3 GM.SF2" 128 4 85 amp=100 pan=0 # Castanet 86 %font "FluidR3 GM.SF2" 128 4 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit 87 %font "FluidR3 GM.SF2" 128 4 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit drumset 5 27 %font "FluidR3 GM.SF2" 128 5 27 amp=100 pan=0 # High Q(L) High Q(R) 28 %font "FluidR3 GM.SF2" 128 5 28 amp=100 pan=0 # Slap Slap 29 %font "FluidR3 GM.SF2" 128 5 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R) 30 %font "FluidR3 GM.SF2" 128 5 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R) 31 %font "FluidR3 GM.SF2" 128 5 31 amp=100 pan=0 # Sticks(L) Sticks(R) 32 %font "FluidR3 GM.SF2" 128 5 32 amp=100 pan=0 # Square Click(L) Square Click(R) 33 %font "FluidR3 GM.SF2" 128 5 33 amp=100 pan=0 # Metronome Click Metronome Click 34 %font "FluidR3 GM.SF2" 128 5 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R) 35 %font "FluidR3 GM.SF2" 128 5 35 amp=100 pan=0 # Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) 37 %font "FluidR3 GM.SF2" 128 5 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R) 38 %font "FluidR3 GM.SF2" 128 5 38 amp=100 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) 39 %font "FluidR3 GM.SF2" 128 5 39 amp=100 pan=0 # Clap(L) Clap(R) 40 %font "FluidR3 GM.SF2" 128 5 40 amp=100 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) 41 %font "FluidR3 GM.SF2" 128 5 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R) 42 %font "FluidR3 GM.SF2" 128 5 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R) 43 %font "FluidR3 GM.SF2" 128 5 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R) 44 %font "FluidR3 GM.SF2" 128 5 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R) 45 %font "FluidR3 GM.SF2" 128 5 45 amp=100 pan=0 # Low Studio(L) Low Studio(R) 46 %font "FluidR3 GM.SF2" 128 5 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R) 47 %font "FluidR3 GM.SF2" 128 5 47 amp=100 pan=0 # Md Studio(L) Md Studio(R) 48 %font "FluidR3 GM.SF2" 128 5 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R) 49 %font "FluidR3 GM.SF2" 128 5 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R) 50 %font "FluidR3 GM.SF2" 128 5 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R) 51 %font "FluidR3 GM.SF2" 128 5 51 amp=100 pan=0 # Ride1(L) Ride1(R) 52 %font "FluidR3 GM.SF2" 128 5 52 amp=100 pan=0 # China Crash(L) China Crash(R) 53 %font "FluidR3 GM.SF2" 128 5 53 amp=100 pan=0 # BellRide(L) BellRide(R) 54 %font "FluidR3 GM.SF2" 128 5 54 amp=100 pan=0 # Tambourine(L) Tambourine(R) 55 %font "FluidR3 GM.SF2" 128 5 55 amp=100 pan=0 # Splash(L) Splash(R) 56 %font "FluidR3 GM.SF2" 128 5 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R) 57 %font "FluidR3 GM.SF2" 128 5 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R) 58 %font "FluidR3 GM.SF2" 128 5 58 amp=100 pan=0 # Vibra Slap 59 %font "FluidR3 GM.SF2" 128 5 59 amp=100 pan=0 # Ride2(L) Ride2(R) 60 %font "FluidR3 GM.SF2" 128 5 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R) 61 %font "FluidR3 GM.SF2" 128 5 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R) 62 %font "FluidR3 GM.SF2" 128 5 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R) 63 %font "FluidR3 GM.SF2" 128 5 63 amp=100 pan=0 # High Conga(L) High Conga(R) 64 %font "FluidR3 GM.SF2" 128 5 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R) 65 %font "FluidR3 GM.SF2" 128 5 65 amp=100 pan=0 # High Timbale(L) High Timbale(R) 66 %font "FluidR3 GM.SF2" 128 5 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R) 67 %font "FluidR3 GM.SF2" 128 5 67 amp=100 pan=0 # High Agogo(L) High Agogo(R) 68 %font "FluidR3 GM.SF2" 128 5 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R) 69 %font "FluidR3 GM.SF2" 128 5 69 amp=100 pan=0 # Cabasa(L) Cabasa(R) 70 %font "FluidR3 GM.SF2" 128 5 70 amp=100 pan=0 # Maracas(L) Maracas(R) 71 %font "FluidR3 GM.SF2" 128 5 71 amp=100 pan=0 # Short Whistle 72 %font "FluidR3 GM.SF2" 128 5 72 amp=100 pan=0 # Long Whistle 73 %font "FluidR3 GM.SF2" 128 5 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R) 74 %font "FluidR3 GM.SF2" 128 5 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R) 75 %font "FluidR3 GM.SF2" 128 5 75 amp=100 pan=0 # Clave(L) Clave(R) 76 %font "FluidR3 GM.SF2" 128 5 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R) 77 %font "FluidR3 GM.SF2" 128 5 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R) 78 %font "FluidR3 GM.SF2" 128 5 78 amp=100 pan=0 # Quica Hi Quica Hi 79 %font "FluidR3 GM.SF2" 128 5 79 amp=100 pan=0 # Quica Low Quica Low 80 %font "FluidR3 GM.SF2" 128 5 80 amp=100 pan=0 # Triangle 81 %font "FluidR3 GM.SF2" 128 5 81 amp=100 pan=0 # Triangle 82 %font "FluidR3 GM.SF2" 128 5 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R) 83 %font "FluidR3 GM.SF2" 128 5 83 amp=100 pan=0 # Sleigh Bells 84 %font "FluidR3 GM.SF2" 128 5 84 amp=100 pan=0 # Bell Tree Bell Tree 85 %font "FluidR3 GM.SF2" 128 5 85 amp=100 pan=0 # Castanet 86 %font "FluidR3 GM.SF2" 128 5 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit 87 %font "FluidR3 GM.SF2" 128 5 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit drumset 6 27 %font "FluidR3 GM.SF2" 128 6 27 amp=100 pan=0 # High Q(L) High Q(R) 28 %font "FluidR3 GM.SF2" 128 6 28 amp=100 pan=0 # Slap Slap 29 %font "FluidR3 GM.SF2" 128 6 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R) 30 %font "FluidR3 GM.SF2" 128 6 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R) 31 %font "FluidR3 GM.SF2" 128 6 31 amp=100 pan=0 # Sticks(L) Sticks(R) 32 %font "FluidR3 GM.SF2" 128 6 32 amp=100 pan=0 # Square Click(L) Square Click(R) 33 %font "FluidR3 GM.SF2" 128 6 33 amp=100 pan=0 # Metronome Click Metronome Click 34 %font "FluidR3 GM.SF2" 128 6 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R) 35 %font "FluidR3 GM.SF2" 128 6 35 amp=100 pan=0 # Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) 37 %font "FluidR3 GM.SF2" 128 6 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R) 38 %font "FluidR3 GM.SF2" 128 6 38 amp=100 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) 39 %font "FluidR3 GM.SF2" 128 6 39 amp=100 pan=0 # Clap(L) Clap(R) 40 %font "FluidR3 GM.SF2" 128 6 40 amp=100 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) 41 %font "FluidR3 GM.SF2" 128 6 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R) 42 %font "FluidR3 GM.SF2" 128 6 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R) 43 %font "FluidR3 GM.SF2" 128 6 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R) 44 %font "FluidR3 GM.SF2" 128 6 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R) 45 %font "FluidR3 GM.SF2" 128 6 45 amp=100 pan=0 # Low Studio(L) Low Studio(R) 46 %font "FluidR3 GM.SF2" 128 6 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R) 47 %font "FluidR3 GM.SF2" 128 6 47 amp=100 pan=0 # Md Studio(L) Md Studio(R) 48 %font "FluidR3 GM.SF2" 128 6 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R) 49 %font "FluidR3 GM.SF2" 128 6 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R) 50 %font "FluidR3 GM.SF2" 128 6 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R) 51 %font "FluidR3 GM.SF2" 128 6 51 amp=100 pan=0 # Ride1(L) Ride1(R) 52 %font "FluidR3 GM.SF2" 128 6 52 amp=100 pan=0 # China Crash(L) China Crash(R) 53 %font "FluidR3 GM.SF2" 128 6 53 amp=100 pan=0 # BellRide(L) BellRide(R) 54 %font "FluidR3 GM.SF2" 128 6 54 amp=100 pan=0 # Tambourine(L) Tambourine(R) 55 %font "FluidR3 GM.SF2" 128 6 55 amp=100 pan=0 # Splash(L) Splash(R) 56 %font "FluidR3 GM.SF2" 128 6 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R) 57 %font "FluidR3 GM.SF2" 128 6 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R) 58 %font "FluidR3 GM.SF2" 128 6 58 amp=100 pan=0 # Vibra Slap 59 %font "FluidR3 GM.SF2" 128 6 59 amp=100 pan=0 # Ride2(L) Ride2(R) 60 %font "FluidR3 GM.SF2" 128 6 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R) 61 %font "FluidR3 GM.SF2" 128 6 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R) 62 %font "FluidR3 GM.SF2" 128 6 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R) 63 %font "FluidR3 GM.SF2" 128 6 63 amp=100 pan=0 # High Conga(L) High Conga(R) 64 %font "FluidR3 GM.SF2" 128 6 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R) 65 %font "FluidR3 GM.SF2" 128 6 65 amp=100 pan=0 # High Timbale(L) High Timbale(R) 66 %font "FluidR3 GM.SF2" 128 6 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R) 67 %font "FluidR3 GM.SF2" 128 6 67 amp=100 pan=0 # High Agogo(L) High Agogo(R) 68 %font "FluidR3 GM.SF2" 128 6 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R) 69 %font "FluidR3 GM.SF2" 128 6 69 amp=100 pan=0 # Cabasa(L) Cabasa(R) 70 %font "FluidR3 GM.SF2" 128 6 70 amp=100 pan=0 # Maracas(L) Maracas(R) 71 %font "FluidR3 GM.SF2" 128 6 71 amp=100 pan=0 # Short Whistle 72 %font "FluidR3 GM.SF2" 128 6 72 amp=100 pan=0 # Long Whistle 73 %font "FluidR3 GM.SF2" 128 6 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R) 74 %font "FluidR3 GM.SF2" 128 6 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R) 75 %font "FluidR3 GM.SF2" 128 6 75 amp=100 pan=0 # Clave(L) Clave(R) 76 %font "FluidR3 GM.SF2" 128 6 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R) 77 %font "FluidR3 GM.SF2" 128 6 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R) 78 %font "FluidR3 GM.SF2" 128 6 78 amp=100 pan=0 # Quica Hi Quica Hi 79 %font "FluidR3 GM.SF2" 128 6 79 amp=100 pan=0 # Quica Low Quica Low 80 %font "FluidR3 GM.SF2" 128 6 80 amp=100 pan=0 # Triangle 81 %font "FluidR3 GM.SF2" 128 6 81 amp=100 pan=0 # Triangle 82 %font "FluidR3 GM.SF2" 128 6 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R) 83 %font "FluidR3 GM.SF2" 128 6 83 amp=100 pan=0 # Sleigh Bells 84 %font "FluidR3 GM.SF2" 128 6 84 amp=100 pan=0 # Bell Tree Bell Tree 85 %font "FluidR3 GM.SF2" 128 6 85 amp=100 pan=0 # Castanet 86 %font "FluidR3 GM.SF2" 128 6 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit 87 %font "FluidR3 GM.SF2" 128 6 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit drumset 7 27 %font "FluidR3 GM.SF2" 128 7 27 amp=100 pan=0 # High Q(L) High Q(R) 28 %font "FluidR3 GM.SF2" 128 7 28 amp=100 pan=0 # Slap Slap 29 %font "FluidR3 GM.SF2" 128 7 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R) 30 %font "FluidR3 GM.SF2" 128 7 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R) 31 %font "FluidR3 GM.SF2" 128 7 31 amp=100 pan=0 # Sticks(L) Sticks(R) 32 %font "FluidR3 GM.SF2" 128 7 32 amp=100 pan=0 # Square Click(L) Square Click(R) 33 %font "FluidR3 GM.SF2" 128 7 33 amp=100 pan=0 # Metronome Click Metronome Click 34 %font "FluidR3 GM.SF2" 128 7 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R) 35 %font "FluidR3 GM.SF2" 128 7 35 amp=100 pan=0 # Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) 37 %font "FluidR3 GM.SF2" 128 7 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R) 38 %font "FluidR3 GM.SF2" 128 7 38 amp=100 pan=0 # Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) 39 %font "FluidR3 GM.SF2" 128 7 39 amp=100 pan=0 # Clap(L) Clap(R) 40 %font "FluidR3 GM.SF2" 128 7 40 amp=100 pan=0 # Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) 41 %font "FluidR3 GM.SF2" 128 7 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R) 42 %font "FluidR3 GM.SF2" 128 7 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R) 43 %font "FluidR3 GM.SF2" 128 7 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R) 44 %font "FluidR3 GM.SF2" 128 7 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R) 45 %font "FluidR3 GM.SF2" 128 7 45 amp=100 pan=0 # Low Studio(L) Low Studio(R) 46 %font "FluidR3 GM.SF2" 128 7 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R) 47 %font "FluidR3 GM.SF2" 128 7 47 amp=100 pan=0 # Md Studio(L) Md Studio(R) 48 %font "FluidR3 GM.SF2" 128 7 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R) 49 %font "FluidR3 GM.SF2" 128 7 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R) 50 %font "FluidR3 GM.SF2" 128 7 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R) 51 %font "FluidR3 GM.SF2" 128 7 51 amp=100 pan=0 # Ride1(L) Ride1(R) 52 %font "FluidR3 GM.SF2" 128 7 52 amp=100 pan=0 # China Crash(L) China Crash(R) 53 %font "FluidR3 GM.SF2" 128 7 53 amp=100 pan=0 # BellRide(L) BellRide(R) 54 %font "FluidR3 GM.SF2" 128 7 54 amp=100 pan=0 # Tambourine(L) Tambourine(R) 55 %font "FluidR3 GM.SF2" 128 7 55 amp=100 pan=0 # Splash(L) Splash(R) 56 %font "FluidR3 GM.SF2" 128 7 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R) 57 %font "FluidR3 GM.SF2" 128 7 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R) 58 %font "FluidR3 GM.SF2" 128 7 58 amp=100 pan=0 # Vibra Slap 59 %font "FluidR3 GM.SF2" 128 7 59 amp=100 pan=0 # Ride2(L) Ride2(R) 60 %font "FluidR3 GM.SF2" 128 7 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R) 61 %font "FluidR3 GM.SF2" 128 7 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R) 62 %font "FluidR3 GM.SF2" 128 7 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R) 63 %font "FluidR3 GM.SF2" 128 7 63 amp=100 pan=0 # High Conga(L) High Conga(R) 64 %font "FluidR3 GM.SF2" 128 7 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R) 65 %font "FluidR3 GM.SF2" 128 7 65 amp=100 pan=0 # High Timbale(L) High Timbale(R) 66 %font "FluidR3 GM.SF2" 128 7 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R) 67 %font "FluidR3 GM.SF2" 128 7 67 amp=100 pan=0 # High Agogo(L) High Agogo(R) 68 %font "FluidR3 GM.SF2" 128 7 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R) 69 %font "FluidR3 GM.SF2" 128 7 69 amp=100 pan=0 # Cabasa(L) Cabasa(R) 70 %font "FluidR3 GM.SF2" 128 7 70 amp=100 pan=0 # Maracas(L) Maracas(R) 71 %font "FluidR3 GM.SF2" 128 7 71 amp=100 pan=0 # Short Whistle 72 %font "FluidR3 GM.SF2" 128 7 72 amp=100 pan=0 # Long Whistle 73 %font "FluidR3 GM.SF2" 128 7 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R) 74 %font "FluidR3 GM.SF2" 128 7 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R) 75 %font "FluidR3 GM.SF2" 128 7 75 amp=100 pan=0 # Clave(L) Clave(R) 76 %font "FluidR3 GM.SF2" 128 7 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R) 77 %font "FluidR3 GM.SF2" 128 7 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R) 78 %font "FluidR3 GM.SF2" 128 7 78 amp=100 pan=0 # Quica Hi Quica Hi 79 %font "FluidR3 GM.SF2" 128 7 79 amp=100 pan=0 # Quica Low Quica Low 80 %font "FluidR3 GM.SF2" 128 7 80 amp=100 pan=0 # Triangle 81 %font "FluidR3 GM.SF2" 128 7 81 amp=100 pan=0 # Triangle 82 %font "FluidR3 GM.SF2" 128 7 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R) 83 %font "FluidR3 GM.SF2" 128 7 83 amp=100 pan=0 # Sleigh Bells 84 %font "FluidR3 GM.SF2" 128 7 84 amp=100 pan=0 # Bell Tree Bell Tree 85 %font "FluidR3 GM.SF2" 128 7 85 amp=100 pan=0 # Castanet 86 %font "FluidR3 GM.SF2" 128 7 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit 87 %font "FluidR3 GM.SF2" 128 7 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit drumset 8 27 %font "FluidR3 GM.SF2" 128 8 27 amp=45 pan=-23 # High Q(L) High Q(R) 28 %font "FluidR3 GM.SF2" 128 8 28 amp=70 pan=31 # Slap Slap 29 %font "FluidR3 GM.SF2" 128 8 29 amp=26 pan=-16 # Scratch Push(L) Scratch Push(R) 30 %font "FluidR3 GM.SF2" 128 8 30 amp=27 pan=-16 # Scratch Pull(L) Scratch Pull(R) 31 %font "FluidR3 GM.SF2" 128 8 31 amp=75 pan=0 # Sticks(L) Sticks(R) 32 %font "FluidR3 GM.SF2" 128 8 32 amp=131 pan=-16 # Square Click(L) Square Click(R) 33 %font "FluidR3 GM.SF2" 128 8 33 amp=54 pan=0 # Metronome Click Metronome Click 34 %font "FluidR3 GM.SF2" 128 8 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R) 35 %font "FluidR3 GM.SF2" 128 8 35 amp=149 pan=0 # Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) 37 %font "FluidR3 GM.SF2" 128 8 37 amp=116 pan=0 # Rim Tap(L) Rim Tap(R) 38 %font "FluidR3 GM.SF2" 128 8 38 amp=125 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) 39 %font "FluidR3 GM.SF2" 128 8 39 amp=58 pan=-16 # Clap(L) Clap(R) 40 %font "FluidR3 GM.SF2" 128 8 40 amp=126 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) 41 %font "FluidR3 GM.SF2" 128 8 41 amp=84 pan=-47 # Low Flr Studio(L) Low Flr Studio(R) 42 %font "FluidR3 GM.SF2" 128 8 42 amp=20 pan=31 # Hi-Hat Closed(L) Hi-Hat Closed(R) 43 %font "FluidR3 GM.SF2" 128 8 43 amp=62 pan=-28 # Flr Studio(L) Flr Studio(R) 44 %font "FluidR3 GM.SF2" 128 8 44 amp=31 pan=31 # Hi-Hat Foot(L) Hi-Hat Foot(R) 45 %font "FluidR3 GM.SF2" 128 8 45 amp=231 pan=-9 # Low Studio(L) Low Studio(R) 46 %font "FluidR3 GM.SF2" 128 8 46 amp=64 pan=31 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R) 47 %font "FluidR3 GM.SF2" 128 8 47 amp=127 pan=9 # Md Studio(L) Md Studio(R) 48 %font "FluidR3 GM.SF2" 128 8 48 amp=129 pan=28 # MdHi Studio(L) MdHi Studio(R) 49 %font "FluidR3 GM.SF2" 128 8 49 amp=83 pan=31 # Crsh 1(L) Crsh 1(R) 50 %font "FluidR3 GM.SF2" 128 8 50 amp=238 pan=47 # Hi Studio(L) Hi Studio(R) 51 %font "FluidR3 GM.SF2" 128 8 51 amp=29 pan=-31 # Ride1(L) Ride1(R) 52 %font "FluidR3 GM.SF2" 128 8 52 amp=84 pan=-31 # China Crash(L) China Crash(R) 53 %font "FluidR3 GM.SF2" 128 8 53 amp=24 pan=-31 # BellRide(L) BellRide(R) 54 %font "FluidR3 GM.SF2" 128 8 54 amp=63 pan=16 # Tambourine(L) Tambourine(R) 55 %font "FluidR3 GM.SF2" 128 8 55 amp=51 pan=-16 # Splash(L) Splash(R) 56 %font "FluidR3 GM.SF2" 128 8 56 amp=158 pan=31 # Cow Bell(L) Cow Bell(R) 57 %font "FluidR3 GM.SF2" 128 8 57 amp=50 pan=-31 # Crsh 2(L) Crsh 2(R) 58 %font "FluidR3 GM.SF2" 128 8 58 amp=27 pan=-55 # Vibra Slap 59 %font "FluidR3 GM.SF2" 128 8 59 amp=20 pan=-31 # Ride2(L) Ride2(R) 60 %font "FluidR3 GM.SF2" 128 8 60 amp=54 pan=55 # Bongo Rim(L) Bongo Rim(R) 61 %font "FluidR3 GM.SF2" 128 8 61 amp=53 pan=55 # Low Bongo(L) Low Bongo(R) 62 %font "FluidR3 GM.SF2" 128 8 62 amp=46 pan=-39 # Closed Slap(L) Closed Slap(R) 63 %font "FluidR3 GM.SF2" 128 8 63 amp=78 pan=-39 # High Conga(L) High Conga(R) 64 %font "FluidR3 GM.SF2" 128 8 64 amp=45 pan=-31 # Low Tumba(L) Low Tumba(R) 65 %font "FluidR3 GM.SF2" 128 8 65 amp=98 pan=31 # High Timbale(L) High Timbale(R) 66 %font "FluidR3 GM.SF2" 128 8 66 amp=96 pan=31 # Low Timbale(L) Low Timbale(R) 67 %font "FluidR3 GM.SF2" 128 8 67 amp=57 pan=-55 # High Agogo(L) High Agogo(R) 68 %font "FluidR3 GM.SF2" 128 8 68 amp=103 pan=-55 # Low Agogo(L) Low Agogo(R) 69 %font "FluidR3 GM.SF2" 128 8 69 amp=15 pan=-55 # Cabasa(L) Cabasa(R) 70 %font "FluidR3 GM.SF2" 128 8 70 amp=31 pan=-63 # Maracas(L) Maracas(R) 71 %font "FluidR3 GM.SF2" 128 8 71 amp=59 pan=55 # Short Whistle 72 %font "FluidR3 GM.SF2" 128 8 72 amp=47 pan=55 # Long Whistle 73 %font "FluidR3 GM.SF2" 128 8 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R) 74 %font "FluidR3 GM.SF2" 128 8 74 amp=30 pan=47 # Guiro Up(L) Guiro Up(R) 75 %font "FluidR3 GM.SF2" 128 8 75 amp=123 pan=31 # Clave(L) Clave(R) 76 %font "FluidR3 GM.SF2" 128 8 76 amp=68 pan=55 # High Woodblock(L) High Woodblock(R) 77 %font "FluidR3 GM.SF2" 128 8 77 amp=84 pan=55 # Low Woodblock(L) Low Woodblock(R) 78 %font "FluidR3 GM.SF2" 128 8 78 amp=66 pan=-31 # Quica Hi Quica Hi 79 %font "FluidR3 GM.SF2" 128 8 79 amp=30 pan=-31 # Quica Low Quica Low 80 %font "FluidR3 GM.SF2" 128 8 80 amp=64 pan=-63 # Triangle 81 %font "FluidR3 GM.SF2" 128 8 81 amp=64 pan=-63 # Triangle 82 %font "FluidR3 GM.SF2" 128 8 82 amp=155 pan=47 # Small Shaker (L) Small Shaker (R) 83 %font "FluidR3 GM.SF2" 128 8 83 amp=102 pan=55 # Sleigh Bells 84 %font "FluidR3 GM.SF2" 128 8 84 amp=34 pan=63 # Bell Tree Bell Tree 85 %font "FluidR3 GM.SF2" 128 8 85 amp=84 pan=-47 # Castanet 86 %font "FluidR3 GM.SF2" 128 8 86 amp=71 pan=-31 # Short Taiko Hit Short Taiko Hit 87 %font "FluidR3 GM.SF2" 128 8 87 amp=78 pan=-31 # Long Taiko Hit Long Taiko Hit drumset 9 27 %font "FluidR3 GM.SF2" 128 9 27 amp=32 pan=-23 # High Q(L) High Q(R) 28 %font "FluidR3 GM.SF2" 128 9 28 amp=44 pan=31 # Slap Slap 29 %font "FluidR3 GM.SF2" 128 9 29 amp=52 pan=-16 # Scratch Push(L) Scratch Push(R) 30 %font "FluidR3 GM.SF2" 128 9 30 amp=35 pan=-16 # Scratch Pull(L) Scratch Pull(R) 31 %font "FluidR3 GM.SF2" 128 9 31 amp=75 pan=0 # Sticks(L) Sticks(R) 32 %font "FluidR3 GM.SF2" 128 9 32 amp=176 pan=-16 # Square Click(L) Square Click(R) 33 %font "FluidR3 GM.SF2" 128 9 33 amp=54 pan=0 # Metronome Click Metronome Click 34 %font "FluidR3 GM.SF2" 128 9 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R) 35 %font "FluidR3 GM.SF2" 128 9 35 amp=288 pan=0 # Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) 36 %font "FluidR3 GM.SF2" 128 25 36 amp=68 pan=0 # 808 Kick 2 808 Kick 2 37 %font "FluidR3 GM.SF2" 128 9 37 amp=210 pan=0 # Rim Tap(L) Rim Tap(R) 38 %font "FluidR3 GM.SF2" 128 9 38 amp=79 pan=0 # Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) 39 %font "FluidR3 GM.SF2" 128 9 39 amp=38 pan=-16 # Clap(L) Clap(R) 40 %font "FluidR3 GM.SF2" 128 9 40 amp=57 pan=0 # Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) 41 %font "FluidR3 GM.SF2" 128 9 41 amp=237 pan=-47 # Low Flr Studio(L) Low Flr Studio(R) 42 %font "FluidR3 GM.SF2" 128 9 42 amp=30 pan=31 # Hi-Hat Closed(L) Hi-Hat Closed(R) 43 %font "FluidR3 GM.SF2" 128 9 43 amp=95 pan=-28 # Flr Studio(L) Flr Studio(R) 44 %font "FluidR3 GM.SF2" 128 9 44 amp=20 pan=31 # Hi-Hat Foot(L) Hi-Hat Foot(R) 45 %font "FluidR3 GM.SF2" 128 9 45 amp=178 pan=-9 # Low Studio(L) Low Studio(R) 46 %font "FluidR3 GM.SF2" 128 9 46 amp=64 pan=31 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R) 47 %font "FluidR3 GM.SF2" 128 9 47 amp=159 pan=9 # Md Studio(L) Md Studio(R) 48 %font "FluidR3 GM.SF2" 128 9 48 amp=91 pan=28 # MdHi Studio(L) MdHi Studio(R) 49 %font "FluidR3 GM.SF2" 128 9 49 amp=66 pan=31 # Crsh 1(L) Crsh 1(R) 50 %font "FluidR3 GM.SF2" 128 9 50 amp=100 pan=47 # Hi Studio(L) Hi Studio(R) 51 %font "FluidR3 GM.SF2" 128 9 51 amp=23 pan=-31 # Ride1(L) Ride1(R) 52 %font "FluidR3 GM.SF2" 128 9 52 amp=28 pan=-31 # China Crash(L) China Crash(R) 53 %font "FluidR3 GM.SF2" 128 9 53 amp=55 pan=-31 # BellRide(L) BellRide(R) 54 %font "FluidR3 GM.SF2" 128 9 54 amp=20 pan=16 # Tambourine(L) Tambourine(R) 55 %font "FluidR3 GM.SF2" 128 9 55 amp=50 pan=-16 # Splash(L) Splash(R) 56 %font "FluidR3 GM.SF2" 128 9 56 amp=55 pan=31 # Cow Bell(L) Cow Bell(R) 57 %font "FluidR3 GM.SF2" 128 9 57 amp=50 pan=-31 # Crsh 2(L) Crsh 2(R) 58 %font "FluidR3 GM.SF2" 128 9 58 amp=27 pan=-55 # Vibra Slap 59 %font "FluidR3 GM.SF2" 128 9 59 amp=26 pan=-31 # Ride2(L) Ride2(R) 60 %font "FluidR3 GM.SF2" 128 9 60 amp=54 pan=55 # Bongo Rim(L) Bongo Rim(R) 61 %font "FluidR3 GM.SF2" 128 9 61 amp=54 pan=55 # Low Bongo(L) Low Bongo(R) 62 %font "FluidR3 GM.SF2" 128 9 62 amp=30 pan=-39 # Closed Slap(L) Closed Slap(R) 63 %font "FluidR3 GM.SF2" 128 9 63 amp=78 pan=-39 # High Conga(L) High Conga(R) 64 %font "FluidR3 GM.SF2" 128 9 64 amp=72 pan=-31 # Low Tumba(L) Low Tumba(R) 65 %font "FluidR3 GM.SF2" 128 9 65 amp=98 pan=31 # High Timbale(L) High Timbale(R) 66 %font "FluidR3 GM.SF2" 128 9 66 amp=95 pan=31 # Low Timbale(L) Low Timbale(R) 67 %font "FluidR3 GM.SF2" 128 9 67 amp=58 pan=-55 # High Agogo(L) High Agogo(R) 68 %font "FluidR3 GM.SF2" 128 9 68 amp=64 pan=-55 # Low Agogo(L) Low Agogo(R) 69 %font "FluidR3 GM.SF2" 128 9 69 amp=15 pan=-55 # Cabasa(L) Cabasa(R) 70 %font "FluidR3 GM.SF2" 128 9 70 amp=48 pan=-63 # Maracas(L) Maracas(R) 71 %font "FluidR3 GM.SF2" 128 9 71 amp=59 pan=55 # Short Whistle 72 %font "FluidR3 GM.SF2" 128 9 72 amp=76 pan=55 # Long Whistle 73 %font "FluidR3 GM.SF2" 128 9 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R) 74 %font "FluidR3 GM.SF2" 128 9 74 amp=83 pan=47 # Guiro Up(L) Guiro Up(R) 75 %font "FluidR3 GM.SF2" 128 9 75 amp=68 pan=31 # Clave(L) Clave(R) 76 %font "FluidR3 GM.SF2" 128 9 76 amp=68 pan=55 # High Woodblock(L) High Woodblock(R) 77 %font "FluidR3 GM.SF2" 128 9 77 amp=133 pan=55 # Low Woodblock(L) Low Woodblock(R) 78 %font "FluidR3 GM.SF2" 128 9 78 amp=87 pan=-31 # Quica Hi Quica Hi 79 %font "FluidR3 GM.SF2" 128 9 79 amp=51 pan=-31 # Quica Low Quica Low 80 %font "FluidR3 GM.SF2" 128 9 80 amp=36 pan=-63 # Triangle 81 %font "FluidR3 GM.SF2" 128 9 81 amp=81 pan=-63 # Triangle 82 %font "FluidR3 GM.SF2" 128 9 82 amp=99 pan=47 # Small Shaker (L) Small Shaker (R) 83 %font "FluidR3 GM.SF2" 128 9 83 amp=165 pan=55 # Sleigh Bells 84 %font "FluidR3 GM.SF2" 128 9 84 amp=35 pan=63 # Bell Tree Bell Tree 85 %font "FluidR3 GM.SF2" 128 9 85 amp=84 pan=-47 # Castanet 86 %font "FluidR3 GM.SF2" 128 9 86 amp=48 pan=-31 # Short Taiko Hit Short Taiko Hit 87 %font "FluidR3 GM.SF2" 128 9 87 amp=55 pan=-31 # Long Taiko Hit Long Taiko Hit drumset 10 27 %font "FluidR3 GM.SF2" 128 10 27 amp=32 pan=-23 # High Q(L) High Q(R) 28 %font "FluidR3 GM.SF2" 128 10 28 amp=44 pan=31 # Slap Slap 29 %font "FluidR3 GM.SF2" 128 10 29 amp=32 pan=-16 # Scratch Push(L) Scratch Push(R) 30 %font "FluidR3 GM.SF2" 128 10 30 amp=57 pan=-16 # Scratch Pull(L) Scratch Pull(R) 31 %font "FluidR3 GM.SF2" 128 10 31 amp=76 pan=0 # Sticks(L) Sticks(R) 32 %font "FluidR3 GM.SF2" 128 10 32 amp=178 pan=-16 # Square Click(L) Square Click(R) 33 %font "FluidR3 GM.SF2" 128 10 33 amp=53 pan=0 # Metronome Click Metronome Click 34 %font "FluidR3 GM.SF2" 128 10 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R) 35 %font "FluidR3 GM.SF2" 128 10 35 amp=63 pan=0 # Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) 36 %font "FluidR3 GM.SF2" 128 25 36 amp=96 pan=0 # 808 Kick 2 808 Kick 2 37 %font "FluidR3 GM.SF2" 128 10 37 amp=118 pan=0 # Rim Tap(L) Rim Tap(R) 38 %font "FluidR3 GM.SF2" 128 10 38 amp=68 pan=0 # RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) 39 %font "FluidR3 GM.SF2" 128 10 39 amp=71 pan=-16 # Clap(L) Clap(R) 40 %font "FluidR3 GM.SF2" 128 10 40 amp=70 pan=0 # RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) 41 %font "FluidR3 GM.SF2" 128 10 41 amp=237 pan=-47 # Low Flr Studio(L) Low Flr Studio(R) 42 %font "FluidR3 GM.SF2" 128 10 42 amp=45 pan=31 # Hi-Hat Closed(L) Hi-Hat Closed(R) 43 %font "FluidR3 GM.SF2" 128 10 43 amp=95 pan=-28 # Flr Studio(L) Flr Studio(R) 44 %font "FluidR3 GM.SF2" 128 10 44 amp=39 pan=31 # Hi-Hat Foot(L) Hi-Hat Foot(R) 45 %font "FluidR3 GM.SF2" 128 10 45 amp=178 pan=-9 # Low Studio(L) Low Studio(R) 46 %font "FluidR3 GM.SF2" 128 10 46 amp=161 pan=31 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R) 47 %font "FluidR3 GM.SF2" 128 10 47 amp=159 pan=9 # Md Studio(L) Md Studio(R) 48 %font "FluidR3 GM.SF2" 128 10 48 amp=91 pan=28 # MdHi Studio(L) MdHi Studio(R) 49 %font "FluidR3 GM.SF2" 128 10 49 amp=72 pan=31 # Crsh 1(L) Crsh 1(R) 50 %font "FluidR3 GM.SF2" 128 10 50 amp=34 pan=47 # Hi Studio(L) Hi Studio(R) 51 %font "FluidR3 GM.SF2" 128 10 51 amp=23 pan=-31 # Ride1(L) Ride1(R) 52 %font "FluidR3 GM.SF2" 128 10 52 amp=28 pan=-31 # China Crash(L) China Crash(R) 53 %font "FluidR3 GM.SF2" 128 10 53 amp=55 pan=-31 # BellRide(L) BellRide(R) 54 %font "FluidR3 GM.SF2" 128 10 54 amp=94 pan=16 # Tambourine(L) Tambourine(R) 55 %font "FluidR3 GM.SF2" 128 10 55 amp=50 pan=-16 # Splash(L) Splash(R) 56 %font "FluidR3 GM.SF2" 128 10 56 amp=55 pan=31 # Cow Bell(L) Cow Bell(R) 57 %font "FluidR3 GM.SF2" 128 10 57 amp=56 pan=-31 # Crsh 2(L) Crsh 2(R) 58 %font "FluidR3 GM.SF2" 128 10 58 amp=27 pan=-55 # Vibra Slap 59 %font "FluidR3 GM.SF2" 128 10 59 amp=26 pan=-31 # Ride2(L) Ride2(R) 60 %font "FluidR3 GM.SF2" 128 10 60 amp=87 pan=55 # Bongo Rim(L) Bongo Rim(R) 61 %font "FluidR3 GM.SF2" 128 10 61 amp=54 pan=55 # Low Bongo(L) Low Bongo(R) 62 %font "FluidR3 GM.SF2" 128 10 62 amp=30 pan=-39 # Closed Slap(L) Closed Slap(R) 63 %font "FluidR3 GM.SF2" 128 10 63 amp=80 pan=-39 # High Conga(L) High Conga(R) 64 %font "FluidR3 GM.SF2" 128 10 64 amp=46 pan=-31 # Low Tumba(L) Low Tumba(R) 65 %font "FluidR3 GM.SF2" 128 10 65 amp=98 pan=31 # High Timbale(L) High Timbale(R) 66 %font "FluidR3 GM.SF2" 128 10 66 amp=95 pan=31 # Low Timbale(L) Low Timbale(R) 67 %font "FluidR3 GM.SF2" 128 10 67 amp=57 pan=-55 # High Agogo(L) High Agogo(R) 68 %font "FluidR3 GM.SF2" 128 10 68 amp=64 pan=-55 # Low Agogo(L) Low Agogo(R) 69 %font "FluidR3 GM.SF2" 128 10 69 amp=15 pan=-55 # Cabasa(L) Cabasa(R) 70 %font "FluidR3 GM.SF2" 128 10 70 amp=48 pan=-63 # Maracas(L) Maracas(R) 71 %font "FluidR3 GM.SF2" 128 10 71 amp=95 pan=55 # Short Whistle 72 %font "FluidR3 GM.SF2" 128 10 72 amp=76 pan=55 # Long Whistle 73 %font "FluidR3 GM.SF2" 128 10 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R) 74 %font "FluidR3 GM.SF2" 128 10 74 amp=83 pan=47 # Guiro Up(L) Guiro Up(R) 75 %font "FluidR3 GM.SF2" 128 10 75 amp=64 pan=31 # Clave(L) Clave(R) 76 %font "FluidR3 GM.SF2" 128 10 76 amp=68 pan=55 # High Woodblock(L) High Woodblock(R) 77 %font "FluidR3 GM.SF2" 128 10 77 amp=131 pan=55 # Low Woodblock(L) Low Woodblock(R) 78 %font "FluidR3 GM.SF2" 128 10 78 amp=86 pan=-31 # Quica Hi Quica Hi 79 %font "FluidR3 GM.SF2" 128 10 79 amp=51 pan=-31 # Quica Low Quica Low 80 %font "FluidR3 GM.SF2" 128 10 80 amp=36 pan=-63 # Triangle 81 %font "FluidR3 GM.SF2" 128 10 81 amp=53 pan=-63 # Triangle 82 %font "FluidR3 GM.SF2" 128 10 82 amp=99 pan=47 # Small Shaker (L) Small Shaker (R) 83 %font "FluidR3 GM.SF2" 128 10 83 amp=164 pan=55 # Sleigh Bells 84 %font "FluidR3 GM.SF2" 128 10 84 amp=53 pan=63 # Bell Tree Bell Tree 85 %font "FluidR3 GM.SF2" 128 10 85 amp=83 pan=-47 # Castanet 86 %font "FluidR3 GM.SF2" 128 10 86 amp=47 pan=-31 # Short Taiko Hit Short Taiko Hit 87 %font "FluidR3 GM.SF2" 128 10 87 amp=56 pan=-31 # Long Taiko Hit Long Taiko Hit drumset 11 27 %font "FluidR3 GM.SF2" 128 11 27 amp=32 pan=-23 # High Q(L) High Q(R) 28 %font "FluidR3 GM.SF2" 128 11 28 amp=44 pan=31 # Slap Slap 29 %font "FluidR3 GM.SF2" 128 11 29 amp=32 pan=-16 # Scratch Push(L) Scratch Push(R) 30 %font "FluidR3 GM.SF2" 128 11 30 amp=57 pan=-16 # Scratch Pull(L) Scratch Pull(R) 31 %font "FluidR3 GM.SF2" 128 11 31 amp=119 pan=0 # Sticks(L) Sticks(R) 32 %font "FluidR3 GM.SF2" 128 11 32 amp=175 pan=-16 # Square Click(L) Square Click(R) 33 %font "FluidR3 GM.SF2" 128 11 33 amp=53 pan=0 # Metronome Click Metronome Click 34 %font "FluidR3 GM.SF2" 128 11 34 amp=16 pan=0 # Metronome Bell(L) Metronome Bell(R) 35 %font "FluidR3 GM.SF2" 128 11 35 amp=184 pan=0 # Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) 36 %font "FluidR3 GM.SF2" 128 25 36 amp=111 pan=0 # 808 Kick 2 808 Kick 2 37 %font "FluidR3 GM.SF2" 128 11 37 amp=210 pan=0 # Rim Tap(L) Rim Tap(R) 38 %font "FluidR3 GM.SF2" 128 11 38 amp=61 pan=0 # RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) 39 %font "FluidR3 GM.SF2" 128 11 39 amp=57 pan=-16 # Clap(L) Clap(R) 40 %font "FluidR3 GM.SF2" 128 11 40 amp=126 pan=0 # RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) 41 %font "FluidR3 GM.SF2" 128 11 41 amp=130 pan=-47 # Low Flr Studio(L) Low Flr Studio(R) 42 %font "FluidR3 GM.SF2" 128 11 42 amp=36 pan=31 # Hi-Hat Closed(L) Hi-Hat Closed(R) 43 %font "FluidR3 GM.SF2" 128 11 43 amp=143 pan=-28 # Flr Studio(L) Flr Studio(R) 44 %font "FluidR3 GM.SF2" 128 11 44 amp=52 pan=31 # Hi-Hat Foot(L) Hi-Hat Foot(R) 45 %font "FluidR3 GM.SF2" 128 11 45 amp=170 pan=-9 # Low Studio(L) Low Studio(R) 46 %font "FluidR3 GM.SF2" 128 11 46 amp=106 pan=31 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R) 47 %font "FluidR3 GM.SF2" 128 11 47 amp=148 pan=9 # Md Studio(L) Md Studio(R) 48 %font "FluidR3 GM.SF2" 128 11 48 amp=218 pan=28 # MdHi Studio(L) MdHi Studio(R) 49 %font "FluidR3 GM.SF2" 128 11 49 amp=106 pan=31 # Crsh 1(L) Crsh 1(R) 50 %font "FluidR3 GM.SF2" 128 11 50 amp=160 pan=47 # Hi Studio(L) Hi Studio(R) 51 %font "FluidR3 GM.SF2" 128 11 51 amp=23 pan=-31 # Ride1(L) Ride1(R) 52 %font "FluidR3 GM.SF2" 128 11 52 amp=28 pan=-31 # China Crash(L) China Crash(R) 53 %font "FluidR3 GM.SF2" 128 11 53 amp=41 pan=-31 # BellRide(L) BellRide(R) 54 %font "FluidR3 GM.SF2" 128 11 54 amp=94 pan=16 # Tambourine(L) Tambourine(R) 55 %font "FluidR3 GM.SF2" 128 11 55 amp=72 pan=-16 # Splash(L) Splash(R) 56 %font "FluidR3 GM.SF2" 128 11 56 amp=55 pan=31 # Cow Bell(L) Cow Bell(R) 57 %font "FluidR3 GM.SF2" 128 11 57 amp=58 pan=-31 # Crsh 2(L) Crsh 2(R) 58 %font "FluidR3 GM.SF2" 128 11 58 amp=47 pan=-55 # Vibra Slap 59 %font "FluidR3 GM.SF2" 128 11 59 amp=21 pan=-31 # Ride2(L) Ride2(R) 60 %font "FluidR3 GM.SF2" 128 11 60 amp=106 pan=55 # Bongo Rim(L) Bongo Rim(R) 61 %font "FluidR3 GM.SF2" 128 11 61 amp=97 pan=55 # Low Bongo(L) Low Bongo(R) 62 %font "FluidR3 GM.SF2" 128 11 62 amp=69 pan=-39 # Closed Slap(L) Closed Slap(R) 63 %font "FluidR3 GM.SF2" 128 11 63 amp=89 pan=-39 # High Conga(L) High Conga(R) 64 %font "FluidR3 GM.SF2" 128 11 64 amp=88 pan=-31 # Low Tumba(L) Low Tumba(R) 65 %font "FluidR3 GM.SF2" 128 11 65 amp=98 pan=31 # High Timbale(L) High Timbale(R) 66 %font "FluidR3 GM.SF2" 128 11 66 amp=145 pan=31 # Low Timbale(L) Low Timbale(R) 67 %font "FluidR3 GM.SF2" 128 11 67 amp=57 pan=-55 # High Agogo(L) High Agogo(R) 68 %font "FluidR3 GM.SF2" 128 11 68 amp=64 pan=-55 # Low Agogo(L) Low Agogo(R) 69 %font "FluidR3 GM.SF2" 128 11 69 amp=15 pan=-55 # Cabasa(L) Cabasa(R) 70 %font "FluidR3 GM.SF2" 128 11 70 amp=48 pan=-63 # Maracas(L) Maracas(R) 71 %font "FluidR3 GM.SF2" 128 11 71 amp=59 pan=55 # Short Whistle 72 %font "FluidR3 GM.SF2" 128 11 72 amp=76 pan=55 # Long Whistle 73 %font "FluidR3 GM.SF2" 128 11 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R) 74 %font "FluidR3 GM.SF2" 128 11 74 amp=83 pan=47 # Guiro Up(L) Guiro Up(R) 75 %font "FluidR3 GM.SF2" 128 11 75 amp=71 pan=31 # Clave(L) Clave(R) 76 %font "FluidR3 GM.SF2" 128 11 76 amp=68 pan=55 # High Woodblock(L) High Woodblock(R) 77 %font "FluidR3 GM.SF2" 128 11 77 amp=84 pan=55 # Low Woodblock(L) Low Woodblock(R) 78 %font "FluidR3 GM.SF2" 128 11 78 amp=133 pan=-31 # Quica Hi Quica Hi 79 %font "FluidR3 GM.SF2" 128 11 79 amp=79 pan=-31 # Quica Low Quica Low 80 %font "FluidR3 GM.SF2" 128 11 80 amp=36 pan=-63 # Triangle 81 %font "FluidR3 GM.SF2" 128 11 81 amp=53 pan=-63 # Triangle 82 %font "FluidR3 GM.SF2" 128 11 82 amp=99 pan=47 # Small Shaker (L) Small Shaker (R) 83 %font "FluidR3 GM.SF2" 128 11 83 amp=102 pan=55 # Sleigh Bells 84 %font "FluidR3 GM.SF2" 128 11 84 amp=52 pan=63 # Bell Tree Bell Tree 85 %font "FluidR3 GM.SF2" 128 11 85 amp=127 pan=-47 # Castanet 86 %font "FluidR3 GM.SF2" 128 11 86 amp=48 pan=-31 # Short Taiko Hit Short Taiko Hit 87 %font "FluidR3 GM.SF2" 128 11 87 amp=55 pan=-31 # Long Taiko Hit Long Taiko Hit drumset 12 27 %font "FluidR3 GM.SF2" 128 12 27 amp=100 pan=0 # High Q(L) High Q(R) 28 %font "FluidR3 GM.SF2" 128 12 28 amp=100 pan=0 # Slap Slap 29 %font "FluidR3 GM.SF2" 128 12 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R) 30 %font "FluidR3 GM.SF2" 128 12 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R) 31 %font "FluidR3 GM.SF2" 128 12 31 amp=100 pan=0 # Sticks(L) Sticks(R) 32 %font "FluidR3 GM.SF2" 128 12 32 amp=100 pan=0 # Square Click(L) Square Click(R) 33 %font "FluidR3 GM.SF2" 128 12 33 amp=100 pan=0 # Metronome Click Metronome Click 34 %font "FluidR3 GM.SF2" 128 12 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R) 35 %font "FluidR3 GM.SF2" 128 12 35 amp=100 pan=0 # Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) 37 %font "FluidR3 GM.SF2" 128 12 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R) 38 %font "FluidR3 GM.SF2" 128 12 38 amp=100 pan=0 # Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) 39 %font "FluidR3 GM.SF2" 128 12 39 amp=100 pan=0 # Clap(L) Clap(R) 40 %font "FluidR3 GM.SF2" 128 12 40 amp=100 pan=0 # Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) 41 %font "FluidR3 GM.SF2" 128 12 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R) 42 %font "FluidR3 GM.SF2" 128 12 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R) 43 %font "FluidR3 GM.SF2" 128 12 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R) 44 %font "FluidR3 GM.SF2" 128 12 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R) 45 %font "FluidR3 GM.SF2" 128 12 45 amp=100 pan=0 # Low Studio(L) Low Studio(R) 46 %font "FluidR3 GM.SF2" 128 12 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R) 47 %font "FluidR3 GM.SF2" 128 12 47 amp=100 pan=0 # Md Studio(L) Md Studio(R) 48 %font "FluidR3 GM.SF2" 128 12 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R) 49 %font "FluidR3 GM.SF2" 128 12 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R) 50 %font "FluidR3 GM.SF2" 128 12 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R) 51 %font "FluidR3 GM.SF2" 128 12 51 amp=100 pan=0 # Ride1(L) Ride1(R) 52 %font "FluidR3 GM.SF2" 128 12 52 amp=100 pan=0 # China Crash(L) China Crash(R) 53 %font "FluidR3 GM.SF2" 128 12 53 amp=100 pan=0 # BellRide(L) BellRide(R) 54 %font "FluidR3 GM.SF2" 128 12 54 amp=100 pan=0 # Tambourine(L) Tambourine(R) 55 %font "FluidR3 GM.SF2" 128 12 55 amp=100 pan=0 # Splash(L) Splash(R) 56 %font "FluidR3 GM.SF2" 128 12 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R) 57 %font "FluidR3 GM.SF2" 128 12 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R) 58 %font "FluidR3 GM.SF2" 128 12 58 amp=100 pan=0 # Vibra Slap 59 %font "FluidR3 GM.SF2" 128 12 59 amp=100 pan=0 # Ride2(L) Ride2(R) 60 %font "FluidR3 GM.SF2" 128 12 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R) 61 %font "FluidR3 GM.SF2" 128 12 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R) 62 %font "FluidR3 GM.SF2" 128 12 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R) 63 %font "FluidR3 GM.SF2" 128 12 63 amp=100 pan=0 # High Conga(L) High Conga(R) 64 %font "FluidR3 GM.SF2" 128 12 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R) 65 %font "FluidR3 GM.SF2" 128 12 65 amp=100 pan=0 # High Timbale(L) High Timbale(R) 66 %font "FluidR3 GM.SF2" 128 12 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R) 67 %font "FluidR3 GM.SF2" 128 12 67 amp=100 pan=0 # High Agogo(L) High Agogo(R) 68 %font "FluidR3 GM.SF2" 128 12 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R) 69 %font "FluidR3 GM.SF2" 128 12 69 amp=100 pan=0 # Cabasa(L) Cabasa(R) 70 %font "FluidR3 GM.SF2" 128 12 70 amp=100 pan=0 # Maracas(L) Maracas(R) 71 %font "FluidR3 GM.SF2" 128 12 71 amp=100 pan=0 # Short Whistle 72 %font "FluidR3 GM.SF2" 128 12 72 amp=100 pan=0 # Long Whistle 73 %font "FluidR3 GM.SF2" 128 12 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R) 74 %font "FluidR3 GM.SF2" 128 12 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R) 75 %font "FluidR3 GM.SF2" 128 12 75 amp=100 pan=0 # Clave(L) Clave(R) 76 %font "FluidR3 GM.SF2" 128 12 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R) 77 %font "FluidR3 GM.SF2" 128 12 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R) 78 %font "FluidR3 GM.SF2" 128 12 78 amp=100 pan=0 # Quica Hi Quica Hi 79 %font "FluidR3 GM.SF2" 128 12 79 amp=100 pan=0 # Quica Low Quica Low 80 %font "FluidR3 GM.SF2" 128 12 80 amp=100 pan=0 # Triangle 81 %font "FluidR3 GM.SF2" 128 12 81 amp=100 pan=0 # Triangle 82 %font "FluidR3 GM.SF2" 128 12 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R) 83 %font "FluidR3 GM.SF2" 128 12 83 amp=100 pan=0 # Sleigh Bells 84 %font "FluidR3 GM.SF2" 128 12 84 amp=100 pan=0 # Bell Tree Bell Tree 85 %font "FluidR3 GM.SF2" 128 12 85 amp=100 pan=0 # Castanet 86 %font "FluidR3 GM.SF2" 128 12 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit 87 %font "FluidR3 GM.SF2" 128 12 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit drumset 13 27 %font "FluidR3 GM.SF2" 128 13 27 amp=100 pan=0 # High Q(L) High Q(R) 28 %font "FluidR3 GM.SF2" 128 13 28 amp=100 pan=0 # Slap Slap 29 %font "FluidR3 GM.SF2" 128 13 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R) 30 %font "FluidR3 GM.SF2" 128 13 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R) 31 %font "FluidR3 GM.SF2" 128 13 31 amp=100 pan=0 # Sticks(L) Sticks(R) 32 %font "FluidR3 GM.SF2" 128 13 32 amp=100 pan=0 # Square Click(L) Square Click(R) 33 %font "FluidR3 GM.SF2" 128 13 33 amp=100 pan=0 # Metronome Click Metronome Click 34 %font "FluidR3 GM.SF2" 128 13 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R) 35 %font "FluidR3 GM.SF2" 128 13 35 amp=100 pan=0 # Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) 37 %font "FluidR3 GM.SF2" 128 13 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R) 38 %font "FluidR3 GM.SF2" 128 13 38 amp=100 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) 39 %font "FluidR3 GM.SF2" 128 13 39 amp=100 pan=0 # Clap(L) Clap(R) 40 %font "FluidR3 GM.SF2" 128 13 40 amp=100 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) 41 %font "FluidR3 GM.SF2" 128 13 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R) 42 %font "FluidR3 GM.SF2" 128 13 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R) 43 %font "FluidR3 GM.SF2" 128 13 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R) 44 %font "FluidR3 GM.SF2" 128 13 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R) 45 %font "FluidR3 GM.SF2" 128 13 45 amp=100 pan=0 # Low Studio(L) Low Studio(R) 46 %font "FluidR3 GM.SF2" 128 13 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R) 47 %font "FluidR3 GM.SF2" 128 13 47 amp=100 pan=0 # Md Studio(L) Md Studio(R) 48 %font "FluidR3 GM.SF2" 128 13 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R) 49 %font "FluidR3 GM.SF2" 128 13 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R) 50 %font "FluidR3 GM.SF2" 128 13 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R) 51 %font "FluidR3 GM.SF2" 128 13 51 amp=100 pan=0 # Ride1(L) Ride1(R) 52 %font "FluidR3 GM.SF2" 128 13 52 amp=100 pan=0 # China Crash(L) China Crash(R) 53 %font "FluidR3 GM.SF2" 128 13 53 amp=100 pan=0 # BellRide(L) BellRide(R) 54 %font "FluidR3 GM.SF2" 128 13 54 amp=100 pan=0 # Tambourine(L) Tambourine(R) 55 %font "FluidR3 GM.SF2" 128 13 55 amp=100 pan=0 # Splash(L) Splash(R) 56 %font "FluidR3 GM.SF2" 128 13 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R) 57 %font "FluidR3 GM.SF2" 128 13 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R) 58 %font "FluidR3 GM.SF2" 128 13 58 amp=100 pan=0 # Vibra Slap 59 %font "FluidR3 GM.SF2" 128 13 59 amp=100 pan=0 # Ride2(L) Ride2(R) 60 %font "FluidR3 GM.SF2" 128 13 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R) 61 %font "FluidR3 GM.SF2" 128 13 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R) 62 %font "FluidR3 GM.SF2" 128 13 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R) 63 %font "FluidR3 GM.SF2" 128 13 63 amp=100 pan=0 # High Conga(L) High Conga(R) 64 %font "FluidR3 GM.SF2" 128 13 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R) 65 %font "FluidR3 GM.SF2" 128 13 65 amp=100 pan=0 # High Timbale(L) High Timbale(R) 66 %font "FluidR3 GM.SF2" 128 13 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R) 67 %font "FluidR3 GM.SF2" 128 13 67 amp=100 pan=0 # High Agogo(L) High Agogo(R) 68 %font "FluidR3 GM.SF2" 128 13 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R) 69 %font "FluidR3 GM.SF2" 128 13 69 amp=100 pan=0 # Cabasa(L) Cabasa(R) 70 %font "FluidR3 GM.SF2" 128 13 70 amp=100 pan=0 # Maracas(L) Maracas(R) 71 %font "FluidR3 GM.SF2" 128 13 71 amp=100 pan=0 # Short Whistle 72 %font "FluidR3 GM.SF2" 128 13 72 amp=100 pan=0 # Long Whistle 73 %font "FluidR3 GM.SF2" 128 13 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R) 74 %font "FluidR3 GM.SF2" 128 13 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R) 75 %font "FluidR3 GM.SF2" 128 13 75 amp=100 pan=0 # Clave(L) Clave(R) 76 %font "FluidR3 GM.SF2" 128 13 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R) 77 %font "FluidR3 GM.SF2" 128 13 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R) 78 %font "FluidR3 GM.SF2" 128 13 78 amp=100 pan=0 # Quica Hi Quica Hi 79 %font "FluidR3 GM.SF2" 128 13 79 amp=100 pan=0 # Quica Low Quica Low 80 %font "FluidR3 GM.SF2" 128 13 80 amp=100 pan=0 # Triangle 81 %font "FluidR3 GM.SF2" 128 13 81 amp=100 pan=0 # Triangle 82 %font "FluidR3 GM.SF2" 128 13 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R) 83 %font "FluidR3 GM.SF2" 128 13 83 amp=100 pan=0 # Sleigh Bells 84 %font "FluidR3 GM.SF2" 128 13 84 amp=100 pan=0 # Bell Tree Bell Tree 85 %font "FluidR3 GM.SF2" 128 13 85 amp=100 pan=0 # Castanet 86 %font "FluidR3 GM.SF2" 128 13 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit 87 %font "FluidR3 GM.SF2" 128 13 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit drumset 14 27 %font "FluidR3 GM.SF2" 128 14 27 amp=100 pan=0 # High Q(L) High Q(R) 28 %font "FluidR3 GM.SF2" 128 14 28 amp=100 pan=0 # Slap Slap 29 %font "FluidR3 GM.SF2" 128 14 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R) 30 %font "FluidR3 GM.SF2" 128 14 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R) 31 %font "FluidR3 GM.SF2" 128 14 31 amp=100 pan=0 # Sticks(L) Sticks(R) 32 %font "FluidR3 GM.SF2" 128 14 32 amp=100 pan=0 # Square Click(L) Square Click(R) 33 %font "FluidR3 GM.SF2" 128 14 33 amp=100 pan=0 # Metronome Click Metronome Click 34 %font "FluidR3 GM.SF2" 128 14 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R) 35 %font "FluidR3 GM.SF2" 128 14 35 amp=100 pan=0 # Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) 37 %font "FluidR3 GM.SF2" 128 14 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R) 38 %font "FluidR3 GM.SF2" 128 14 38 amp=100 pan=0 # Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) 39 %font "FluidR3 GM.SF2" 128 14 39 amp=100 pan=0 # Clap(L) Clap(R) 40 %font "FluidR3 GM.SF2" 128 14 40 amp=100 pan=0 # Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) 41 %font "FluidR3 GM.SF2" 128 14 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R) 42 %font "FluidR3 GM.SF2" 128 14 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R) 43 %font "FluidR3 GM.SF2" 128 14 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R) 44 %font "FluidR3 GM.SF2" 128 14 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R) 45 %font "FluidR3 GM.SF2" 128 14 45 amp=100 pan=0 # Low Studio(L) Low Studio(R) 46 %font "FluidR3 GM.SF2" 128 14 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R) 47 %font "FluidR3 GM.SF2" 128 14 47 amp=100 pan=0 # Md Studio(L) Md Studio(R) 48 %font "FluidR3 GM.SF2" 128 14 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R) 49 %font "FluidR3 GM.SF2" 128 14 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R) 50 %font "FluidR3 GM.SF2" 128 14 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R) 51 %font "FluidR3 GM.SF2" 128 14 51 amp=100 pan=0 # Ride1(L) Ride1(R) 52 %font "FluidR3 GM.SF2" 128 14 52 amp=100 pan=0 # China Crash(L) China Crash(R) 53 %font "FluidR3 GM.SF2" 128 14 53 amp=100 pan=0 # BellRide(L) BellRide(R) 54 %font "FluidR3 GM.SF2" 128 14 54 amp=100 pan=0 # Tambourine(L) Tambourine(R) 55 %font "FluidR3 GM.SF2" 128 14 55 amp=100 pan=0 # Splash(L) Splash(R) 56 %font "FluidR3 GM.SF2" 128 14 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R) 57 %font "FluidR3 GM.SF2" 128 14 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R) 58 %font "FluidR3 GM.SF2" 128 14 58 amp=100 pan=0 # Vibra Slap 59 %font "FluidR3 GM.SF2" 128 14 59 amp=100 pan=0 # Ride2(L) Ride2(R) 60 %font "FluidR3 GM.SF2" 128 14 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R) 61 %font "FluidR3 GM.SF2" 128 14 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R) 62 %font "FluidR3 GM.SF2" 128 14 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R) 63 %font "FluidR3 GM.SF2" 128 14 63 amp=100 pan=0 # High Conga(L) High Conga(R) 64 %font "FluidR3 GM.SF2" 128 14 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R) 65 %font "FluidR3 GM.SF2" 128 14 65 amp=100 pan=0 # High Timbale(L) High Timbale(R) 66 %font "FluidR3 GM.SF2" 128 14 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R) 67 %font "FluidR3 GM.SF2" 128 14 67 amp=100 pan=0 # High Agogo(L) High Agogo(R) 68 %font "FluidR3 GM.SF2" 128 14 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R) 69 %font "FluidR3 GM.SF2" 128 14 69 amp=100 pan=0 # Cabasa(L) Cabasa(R) 70 %font "FluidR3 GM.SF2" 128 14 70 amp=100 pan=0 # Maracas(L) Maracas(R) 71 %font "FluidR3 GM.SF2" 128 14 71 amp=100 pan=0 # Short Whistle 72 %font "FluidR3 GM.SF2" 128 14 72 amp=100 pan=0 # Long Whistle 73 %font "FluidR3 GM.SF2" 128 14 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R) 74 %font "FluidR3 GM.SF2" 128 14 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R) 75 %font "FluidR3 GM.SF2" 128 14 75 amp=100 pan=0 # Clave(L) Clave(R) 76 %font "FluidR3 GM.SF2" 128 14 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R) 77 %font "FluidR3 GM.SF2" 128 14 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R) 78 %font "FluidR3 GM.SF2" 128 14 78 amp=100 pan=0 # Quica Hi Quica Hi 79 %font "FluidR3 GM.SF2" 128 14 79 amp=100 pan=0 # Quica Low Quica Low 80 %font "FluidR3 GM.SF2" 128 14 80 amp=100 pan=0 # Triangle 81 %font "FluidR3 GM.SF2" 128 14 81 amp=100 pan=0 # Triangle 82 %font "FluidR3 GM.SF2" 128 14 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R) 83 %font "FluidR3 GM.SF2" 128 14 83 amp=100 pan=0 # Sleigh Bells 84 %font "FluidR3 GM.SF2" 128 14 84 amp=100 pan=0 # Bell Tree Bell Tree 85 %font "FluidR3 GM.SF2" 128 14 85 amp=100 pan=0 # Castanet 86 %font "FluidR3 GM.SF2" 128 14 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit 87 %font "FluidR3 GM.SF2" 128 14 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit drumset 15 27 %font "FluidR3 GM.SF2" 128 15 27 amp=100 pan=0 # High Q(L) High Q(R) 28 %font "FluidR3 GM.SF2" 128 15 28 amp=100 pan=0 # Slap Slap 29 %font "FluidR3 GM.SF2" 128 15 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R) 30 %font "FluidR3 GM.SF2" 128 15 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R) 31 %font "FluidR3 GM.SF2" 128 15 31 amp=100 pan=0 # Sticks(L) Sticks(R) 32 %font "FluidR3 GM.SF2" 128 15 32 amp=100 pan=0 # Square Click(L) Square Click(R) 33 %font "FluidR3 GM.SF2" 128 15 33 amp=100 pan=0 # Metronome Click Metronome Click 34 %font "FluidR3 GM.SF2" 128 15 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R) 35 %font "FluidR3 GM.SF2" 128 15 35 amp=100 pan=0 # Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) Room Kick (L) Room Kick (R) 37 %font "FluidR3 GM.SF2" 128 15 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R) 38 %font "FluidR3 GM.SF2" 128 15 38 amp=100 pan=0 # Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) 39 %font "FluidR3 GM.SF2" 128 15 39 amp=100 pan=0 # Clap(L) Clap(R) 40 %font "FluidR3 GM.SF2" 128 15 40 amp=100 pan=0 # Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) 41 %font "FluidR3 GM.SF2" 128 15 41 amp=100 pan=0 # Low Flr Studio(L) Low Flr Studio(R) 42 %font "FluidR3 GM.SF2" 128 15 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R) 43 %font "FluidR3 GM.SF2" 128 15 43 amp=100 pan=0 # Flr Studio(L) Flr Studio(R) 44 %font "FluidR3 GM.SF2" 128 15 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R) 45 %font "FluidR3 GM.SF2" 128 15 45 amp=100 pan=0 # Low Studio(L) Low Studio(R) 46 %font "FluidR3 GM.SF2" 128 15 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R) 47 %font "FluidR3 GM.SF2" 128 15 47 amp=100 pan=0 # Md Studio(L) Md Studio(R) 48 %font "FluidR3 GM.SF2" 128 15 48 amp=100 pan=0 # MdHi Studio(L) MdHi Studio(R) 49 %font "FluidR3 GM.SF2" 128 15 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R) 50 %font "FluidR3 GM.SF2" 128 15 50 amp=100 pan=0 # Hi Studio(L) Hi Studio(R) 51 %font "FluidR3 GM.SF2" 128 15 51 amp=100 pan=0 # Ride1(L) Ride1(R) 52 %font "FluidR3 GM.SF2" 128 15 52 amp=100 pan=0 # China Crash(L) China Crash(R) 53 %font "FluidR3 GM.SF2" 128 15 53 amp=100 pan=0 # BellRide(L) BellRide(R) 54 %font "FluidR3 GM.SF2" 128 15 54 amp=100 pan=0 # Tambourine(L) Tambourine(R) 55 %font "FluidR3 GM.SF2" 128 15 55 amp=100 pan=0 # Splash(L) Splash(R) 56 %font "FluidR3 GM.SF2" 128 15 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R) 57 %font "FluidR3 GM.SF2" 128 15 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R) 58 %font "FluidR3 GM.SF2" 128 15 58 amp=100 pan=0 # Vibra Slap 59 %font "FluidR3 GM.SF2" 128 15 59 amp=100 pan=0 # Ride2(L) Ride2(R) 60 %font "FluidR3 GM.SF2" 128 15 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R) 61 %font "FluidR3 GM.SF2" 128 15 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R) 62 %font "FluidR3 GM.SF2" 128 15 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R) 63 %font "FluidR3 GM.SF2" 128 15 63 amp=100 pan=0 # High Conga(L) High Conga(R) 64 %font "FluidR3 GM.SF2" 128 15 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R) 65 %font "FluidR3 GM.SF2" 128 15 65 amp=100 pan=0 # High Timbale(L) High Timbale(R) 66 %font "FluidR3 GM.SF2" 128 15 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R) 67 %font "FluidR3 GM.SF2" 128 15 67 amp=100 pan=0 # High Agogo(L) High Agogo(R) 68 %font "FluidR3 GM.SF2" 128 15 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R) 69 %font "FluidR3 GM.SF2" 128 15 69 amp=100 pan=0 # Cabasa(L) Cabasa(R) 70 %font "FluidR3 GM.SF2" 128 15 70 amp=100 pan=0 # Maracas(L) Maracas(R) 71 %font "FluidR3 GM.SF2" 128 15 71 amp=100 pan=0 # Short Whistle 72 %font "FluidR3 GM.SF2" 128 15 72 amp=100 pan=0 # Long Whistle 73 %font "FluidR3 GM.SF2" 128 15 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R) 74 %font "FluidR3 GM.SF2" 128 15 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R) 75 %font "FluidR3 GM.SF2" 128 15 75 amp=100 pan=0 # Clave(L) Clave(R) 76 %font "FluidR3 GM.SF2" 128 15 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R) 77 %font "FluidR3 GM.SF2" 128 15 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R) 78 %font "FluidR3 GM.SF2" 128 15 78 amp=100 pan=0 # Quica Hi Quica Hi 79 %font "FluidR3 GM.SF2" 128 15 79 amp=100 pan=0 # Quica Low Quica Low 80 %font "FluidR3 GM.SF2" 128 15 80 amp=100 pan=0 # Triangle 81 %font "FluidR3 GM.SF2" 128 15 81 amp=100 pan=0 # Triangle 82 %font "FluidR3 GM.SF2" 128 15 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R) 83 %font "FluidR3 GM.SF2" 128 15 83 amp=100 pan=0 # Sleigh Bells 84 %font "FluidR3 GM.SF2" 128 15 84 amp=100 pan=0 # Bell Tree Bell Tree 85 %font "FluidR3 GM.SF2" 128 15 85 amp=100 pan=0 # Castanet 86 %font "FluidR3 GM.SF2" 128 15 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit 87 %font "FluidR3 GM.SF2" 128 15 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit drumset 16 27 %font "FluidR3 GM.SF2" 128 16 27 amp=45 pan=-23 # High Q(L) High Q(R) 28 %font "FluidR3 GM.SF2" 128 16 28 amp=43 pan=31 # Slap Slap 29 %font "FluidR3 GM.SF2" 128 16 29 amp=26 pan=-16 # Scratch Push(L) Scratch Push(R) 30 %font "FluidR3 GM.SF2" 128 16 30 amp=27 pan=-16 # Scratch Pull(L) Scratch Pull(R) 31 %font "FluidR3 GM.SF2" 128 16 31 amp=75 pan=0 # Sticks(L) Sticks(R) 32 %font "FluidR3 GM.SF2" 128 16 32 amp=176 pan=-16 # Square Click(L) Square Click(R) 33 %font "FluidR3 GM.SF2" 128 16 33 amp=86 pan=0 # Metronome Click Metronome Click 34 %font "FluidR3 GM.SF2" 128 16 34 amp=24 pan=0 # Metronome Bell(L) Metronome Bell(R) 35 %font "FluidR3 GM.SF2" 128 16 35 amp=147 pan=0 # Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R 36 %font "FluidR3 GM.SF2" 128 16 36 amp=80 pan=0 # Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R 37 %font "FluidR3 GM.SF2" 128 16 37 amp=116 pan=0 # Rim Tap(L) Rim Tap(R) 38 %font "FluidR3 GM.SF2" 128 16 38 amp=105 pan=0 # Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) 39 %font "FluidR3 GM.SF2" 128 16 39 amp=93 pan=-16 # Clap(L) Clap(R) 40 %font "FluidR3 GM.SF2" 128 16 40 amp=155 pan=0 # Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) 41 %font "FluidR3 GM.SF2" 128 16 41 amp=82 pan=-47 # Tom Floor(L) Tom Floor(R) 42 %font "FluidR3 GM.SF2" 128 16 42 amp=20 pan=31 # Hi-Hat Closed(L) Hi-Hat Closed(R) 43 %font "FluidR3 GM.SF2" 128 16 43 amp=79 pan=-28 # Tom Floor(L) Tom Floor(R) 44 %font "FluidR3 GM.SF2" 128 16 44 amp=10 pan=31 # Hi-Hat Foot(L) Hi-Hat Foot(R) 45 %font "FluidR3 GM.SF2" 128 16 45 amp=98 pan=-9 # Tom Low(L) Tom Low(R) 46 %font "FluidR3 GM.SF2" 128 16 46 amp=62 pan=31 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R) 47 %font "FluidR3 GM.SF2" 128 16 47 amp=59 pan=9 # Tom Med(L) Tom Med(R) 48 %font "FluidR3 GM.SF2" 128 16 48 amp=72 pan=28 # Tom Hi(L) Tom Hi(R) 49 %font "FluidR3 GM.SF2" 128 16 49 amp=83 pan=31 # Crsh 1(L) Crsh 1(R) 50 %font "FluidR3 GM.SF2" 128 16 50 amp=31 pan=47 # Tom Hi(L) Tom Hi(R) 51 %font "FluidR3 GM.SF2" 128 16 51 amp=29 pan=-31 # Ride1(L) Ride1(R) 52 %font "FluidR3 GM.SF2" 128 16 52 amp=38 pan=-31 # China Crash(L) China Crash(R) 53 %font "FluidR3 GM.SF2" 128 16 53 amp=24 pan=-31 # BellRide(L) BellRide(R) 54 %font "FluidR3 GM.SF2" 128 16 54 amp=17 pan=16 # Tambourine(L) Tambourine(R) 55 %font "FluidR3 GM.SF2" 128 16 55 amp=50 pan=-16 # Splash(L) Splash(R) 56 %font "FluidR3 GM.SF2" 128 16 56 amp=103 pan=31 # Cow Bell(L) Cow Bell(R) 57 %font "FluidR3 GM.SF2" 128 16 57 amp=56 pan=-31 # Crsh 2(L) Crsh 2(R) 58 %font "FluidR3 GM.SF2" 128 16 58 amp=65 pan=-55 # Vibra Slap 59 %font "FluidR3 GM.SF2" 128 16 59 amp=20 pan=-31 # Ride2(L) Ride2(R) 60 %font "FluidR3 GM.SF2" 128 16 60 amp=54 pan=55 # Bongo Rim(L) Bongo Rim(R) 61 %font "FluidR3 GM.SF2" 128 16 61 amp=55 pan=55 # Low Bongo(L) Low Bongo(R) 62 %font "FluidR3 GM.SF2" 128 16 62 amp=30 pan=-39 # Closed Slap(L) Closed Slap(R) 63 %font "FluidR3 GM.SF2" 128 16 63 amp=126 pan=-39 # High Conga(L) High Conga(R) 64 %font "FluidR3 GM.SF2" 128 16 64 amp=70 pan=-31 # Low Tumba(L) Low Tumba(R) 65 %font "FluidR3 GM.SF2" 128 16 65 amp=98 pan=31 # High Timbale(L) High Timbale(R) 66 %font "FluidR3 GM.SF2" 128 16 66 amp=95 pan=31 # Low Timbale(L) Low Timbale(R) 67 %font "FluidR3 GM.SF2" 128 16 67 amp=58 pan=-55 # High Agogo(L) High Agogo(R) 68 %font "FluidR3 GM.SF2" 128 16 68 amp=64 pan=-55 # Low Agogo(L) Low Agogo(R) 69 %font "FluidR3 GM.SF2" 128 16 69 amp=47 pan=-55 # Cabasa(L) Cabasa(R) 70 %font "FluidR3 GM.SF2" 128 16 70 amp=31 pan=-63 # Maracas(L) Maracas(R) 71 %font "FluidR3 GM.SF2" 128 16 71 amp=59 pan=55 # Short Whistle 72 %font "FluidR3 GM.SF2" 128 16 72 amp=47 pan=55 # Long Whistle 73 %font "FluidR3 GM.SF2" 128 16 73 amp=43 pan=47 # Guiro Down(L) Guiro Down(R) 74 %font "FluidR3 GM.SF2" 128 16 74 amp=32 pan=47 # Guiro Up(L) Guiro Up(R) 75 %font "FluidR3 GM.SF2" 128 16 75 amp=123 pan=31 # Clave(L) Clave(R) 76 %font "FluidR3 GM.SF2" 128 16 76 amp=68 pan=55 # High Woodblock(L) High Woodblock(R) 77 %font "FluidR3 GM.SF2" 128 16 77 amp=84 pan=55 # Low Woodblock(L) Low Woodblock(R) 78 %font "FluidR3 GM.SF2" 128 16 78 amp=66 pan=-31 # Quica Hi Quica Hi 79 %font "FluidR3 GM.SF2" 128 16 79 amp=30 pan=-31 # Quica Low Quica Low 80 %font "FluidR3 GM.SF2" 128 16 80 amp=45 pan=-63 # Triangle 81 %font "FluidR3 GM.SF2" 128 16 81 amp=97 pan=-63 # Triangle 82 %font "FluidR3 GM.SF2" 128 16 82 amp=155 pan=47 # Small Shaker (L) Small Shaker (R) 83 %font "FluidR3 GM.SF2" 128 16 83 amp=102 pan=55 # Sleigh Bells 84 %font "FluidR3 GM.SF2" 128 16 84 amp=34 pan=63 # Bell Tree Bell Tree 85 %font "FluidR3 GM.SF2" 128 16 85 amp=84 pan=-47 # Castanet 86 %font "FluidR3 GM.SF2" 128 16 86 amp=46 pan=-31 # Short Taiko Hit Short Taiko Hit 87 %font "FluidR3 GM.SF2" 128 16 87 amp=78 pan=-31 # Long Taiko Hit Long Taiko Hit drumset 17 27 %font "FluidR3 GM.SF2" 128 17 27 amp=100 pan=0 # High Q(L) High Q(R) 28 %font "FluidR3 GM.SF2" 128 17 28 amp=100 pan=0 # Slap Slap 29 %font "FluidR3 GM.SF2" 128 17 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R) 30 %font "FluidR3 GM.SF2" 128 17 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R) 31 %font "FluidR3 GM.SF2" 128 17 31 amp=100 pan=0 # Sticks(L) Sticks(R) 32 %font "FluidR3 GM.SF2" 128 17 32 amp=100 pan=0 # Square Click(L) Square Click(R) 33 %font "FluidR3 GM.SF2" 128 17 33 amp=100 pan=0 # Metronome Click Metronome Click 34 %font "FluidR3 GM.SF2" 128 17 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R) 35 %font "FluidR3 GM.SF2" 128 17 35 amp=100 pan=0 # Power Kick (L) Power Kick (R) Power Kick (L) Power Kick (R) Power Kick (L) Power Kick (R) Power Kick (L) Power Kick (R) Power Kick (L) Power Kick (R) Power Kick (L) Power Kick (R) Power Kick (L) Power Kick (R) 37 %font "FluidR3 GM.SF2" 128 17 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R) 38 %font "FluidR3 GM.SF2" 128 17 38 amp=100 pan=0 # RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) 39 %font "FluidR3 GM.SF2" 128 17 39 amp=100 pan=0 # Clap(L) Clap(R) 40 %font "FluidR3 GM.SF2" 128 17 40 amp=100 pan=0 # RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) 41 %font "FluidR3 GM.SF2" 128 17 41 amp=100 pan=0 # Tom Floor(L) Tom Floor(R) 42 %font "FluidR3 GM.SF2" 128 17 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R) 43 %font "FluidR3 GM.SF2" 128 17 43 amp=100 pan=0 # Tom Floor(L) Tom Floor(R) 44 %font "FluidR3 GM.SF2" 128 17 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R) 45 %font "FluidR3 GM.SF2" 128 17 45 amp=100 pan=0 # Tom Low(L) Tom Low(R) 46 %font "FluidR3 GM.SF2" 128 17 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R) 47 %font "FluidR3 GM.SF2" 128 17 47 amp=100 pan=0 # Tom Med(L) Tom Med(R) 48 %font "FluidR3 GM.SF2" 128 17 48 amp=100 pan=0 # Tom Hi(L) Tom Hi(R) 49 %font "FluidR3 GM.SF2" 128 17 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R) 50 %font "FluidR3 GM.SF2" 128 17 50 amp=100 pan=0 # Tom Hi(L) Tom Hi(R) 51 %font "FluidR3 GM.SF2" 128 17 51 amp=100 pan=0 # Ride1(L) Ride1(R) 52 %font "FluidR3 GM.SF2" 128 17 52 amp=100 pan=0 # China Crash(L) China Crash(R) 53 %font "FluidR3 GM.SF2" 128 17 53 amp=100 pan=0 # BellRide(L) BellRide(R) 54 %font "FluidR3 GM.SF2" 128 17 54 amp=100 pan=0 # Tambourine(L) Tambourine(R) 55 %font "FluidR3 GM.SF2" 128 17 55 amp=100 pan=0 # Splash(L) Splash(R) 56 %font "FluidR3 GM.SF2" 128 17 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R) 57 %font "FluidR3 GM.SF2" 128 17 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R) 58 %font "FluidR3 GM.SF2" 128 17 58 amp=100 pan=0 # Vibra Slap 59 %font "FluidR3 GM.SF2" 128 17 59 amp=100 pan=0 # Ride2(L) Ride2(R) 60 %font "FluidR3 GM.SF2" 128 17 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R) 61 %font "FluidR3 GM.SF2" 128 17 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R) 62 %font "FluidR3 GM.SF2" 128 17 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R) 63 %font "FluidR3 GM.SF2" 128 17 63 amp=100 pan=0 # High Conga(L) High Conga(R) 64 %font "FluidR3 GM.SF2" 128 17 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R) 65 %font "FluidR3 GM.SF2" 128 17 65 amp=100 pan=0 # High Timbale(L) High Timbale(R) 66 %font "FluidR3 GM.SF2" 128 17 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R) 67 %font "FluidR3 GM.SF2" 128 17 67 amp=100 pan=0 # High Agogo(L) High Agogo(R) 68 %font "FluidR3 GM.SF2" 128 17 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R) 69 %font "FluidR3 GM.SF2" 128 17 69 amp=100 pan=0 # Cabasa(L) Cabasa(R) 70 %font "FluidR3 GM.SF2" 128 17 70 amp=100 pan=0 # Maracas(L) Maracas(R) 71 %font "FluidR3 GM.SF2" 128 17 71 amp=100 pan=0 # Short Whistle 72 %font "FluidR3 GM.SF2" 128 17 72 amp=100 pan=0 # Long Whistle 73 %font "FluidR3 GM.SF2" 128 17 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R) 74 %font "FluidR3 GM.SF2" 128 17 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R) 75 %font "FluidR3 GM.SF2" 128 17 75 amp=100 pan=0 # Clave(L) Clave(R) 76 %font "FluidR3 GM.SF2" 128 17 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R) 77 %font "FluidR3 GM.SF2" 128 17 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R) 78 %font "FluidR3 GM.SF2" 128 17 78 amp=100 pan=0 # Quica Hi Quica Hi 79 %font "FluidR3 GM.SF2" 128 17 79 amp=100 pan=0 # Quica Low Quica Low 80 %font "FluidR3 GM.SF2" 128 17 80 amp=100 pan=0 # Triangle 81 %font "FluidR3 GM.SF2" 128 17 81 amp=100 pan=0 # Triangle 82 %font "FluidR3 GM.SF2" 128 17 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R) 83 %font "FluidR3 GM.SF2" 128 17 83 amp=100 pan=0 # Sleigh Bells 84 %font "FluidR3 GM.SF2" 128 17 84 amp=100 pan=0 # Bell Tree Bell Tree 85 %font "FluidR3 GM.SF2" 128 17 85 amp=100 pan=0 # Castanet 86 %font "FluidR3 GM.SF2" 128 17 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit 87 %font "FluidR3 GM.SF2" 128 17 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit drumset 18 27 %font "FluidR3 GM.SF2" 128 18 27 amp=100 pan=0 # High Q(L) High Q(R) 28 %font "FluidR3 GM.SF2" 128 18 28 amp=100 pan=0 # Slap Slap 29 %font "FluidR3 GM.SF2" 128 18 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R) 30 %font "FluidR3 GM.SF2" 128 18 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R) 31 %font "FluidR3 GM.SF2" 128 18 31 amp=100 pan=0 # Sticks(L) Sticks(R) 32 %font "FluidR3 GM.SF2" 128 18 32 amp=100 pan=0 # Square Click(L) Square Click(R) 33 %font "FluidR3 GM.SF2" 128 18 33 amp=100 pan=0 # Metronome Click Metronome Click 34 %font "FluidR3 GM.SF2" 128 18 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R) 35 %font "FluidR3 GM.SF2" 128 18 35 amp=100 pan=0 # Power Kick 2(L) Power Kick 2(R) Power Kick 2(L) Power Kick 2(R) Power Kick 2(L) Power Kick 2(R) Power Kick 2(L) Power Kick 2(R) Power Kick 2(L) Power Kick 2(R) Power Kick 2(L) Power Kick 2(R) Power Kick 2(L) Power Kick 2(R) 37 %font "FluidR3 GM.SF2" 128 18 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R) 38 %font "FluidR3 GM.SF2" 128 18 38 amp=100 pan=0 # RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) 39 %font "FluidR3 GM.SF2" 128 18 39 amp=100 pan=0 # Clap(L) Clap(R) 40 %font "FluidR3 GM.SF2" 128 18 40 amp=100 pan=0 # RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) 41 %font "FluidR3 GM.SF2" 128 18 41 amp=100 pan=0 # Tom Floor(L) Tom Floor(R) 42 %font "FluidR3 GM.SF2" 128 18 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R) 43 %font "FluidR3 GM.SF2" 128 18 43 amp=100 pan=0 # Tom Floor(L) Tom Floor(R) 44 %font "FluidR3 GM.SF2" 128 18 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R) 45 %font "FluidR3 GM.SF2" 128 18 45 amp=100 pan=0 # Tom Low(L) Tom Low(R) 46 %font "FluidR3 GM.SF2" 128 18 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R) 47 %font "FluidR3 GM.SF2" 128 18 47 amp=100 pan=0 # Tom Med(L) Tom Med(R) 48 %font "FluidR3 GM.SF2" 128 18 48 amp=100 pan=0 # Tom Hi(L) Tom Hi(R) 49 %font "FluidR3 GM.SF2" 128 18 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R) 50 %font "FluidR3 GM.SF2" 128 18 50 amp=100 pan=0 # Tom Hi(L) Tom Hi(R) 51 %font "FluidR3 GM.SF2" 128 18 51 amp=100 pan=0 # Ride1(L) Ride1(R) 52 %font "FluidR3 GM.SF2" 128 18 52 amp=100 pan=0 # China Crash(L) China Crash(R) 53 %font "FluidR3 GM.SF2" 128 18 53 amp=100 pan=0 # BellRide(L) BellRide(R) 54 %font "FluidR3 GM.SF2" 128 18 54 amp=100 pan=0 # Tambourine(L) Tambourine(R) 55 %font "FluidR3 GM.SF2" 128 18 55 amp=100 pan=0 # Splash(L) Splash(R) 56 %font "FluidR3 GM.SF2" 128 18 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R) 57 %font "FluidR3 GM.SF2" 128 18 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R) 58 %font "FluidR3 GM.SF2" 128 18 58 amp=100 pan=0 # Vibra Slap 59 %font "FluidR3 GM.SF2" 128 18 59 amp=100 pan=0 # Ride2(L) Ride2(R) 60 %font "FluidR3 GM.SF2" 128 18 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R) 61 %font "FluidR3 GM.SF2" 128 18 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R) 62 %font "FluidR3 GM.SF2" 128 18 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R) 63 %font "FluidR3 GM.SF2" 128 18 63 amp=100 pan=0 # High Conga(L) High Conga(R) 64 %font "FluidR3 GM.SF2" 128 18 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R) 65 %font "FluidR3 GM.SF2" 128 18 65 amp=100 pan=0 # High Timbale(L) High Timbale(R) 66 %font "FluidR3 GM.SF2" 128 18 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R) 67 %font "FluidR3 GM.SF2" 128 18 67 amp=100 pan=0 # High Agogo(L) High Agogo(R) 68 %font "FluidR3 GM.SF2" 128 18 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R) 69 %font "FluidR3 GM.SF2" 128 18 69 amp=100 pan=0 # Cabasa(L) Cabasa(R) 70 %font "FluidR3 GM.SF2" 128 18 70 amp=100 pan=0 # Maracas(L) Maracas(R) 71 %font "FluidR3 GM.SF2" 128 18 71 amp=100 pan=0 # Short Whistle 72 %font "FluidR3 GM.SF2" 128 18 72 amp=100 pan=0 # Long Whistle 73 %font "FluidR3 GM.SF2" 128 18 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R) 74 %font "FluidR3 GM.SF2" 128 18 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R) 75 %font "FluidR3 GM.SF2" 128 18 75 amp=100 pan=0 # Clave(L) Clave(R) 76 %font "FluidR3 GM.SF2" 128 18 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R) 77 %font "FluidR3 GM.SF2" 128 18 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R) 78 %font "FluidR3 GM.SF2" 128 18 78 amp=100 pan=0 # Quica Hi Quica Hi 79 %font "FluidR3 GM.SF2" 128 18 79 amp=100 pan=0 # Quica Low Quica Low 80 %font "FluidR3 GM.SF2" 128 18 80 amp=100 pan=0 # Triangle 81 %font "FluidR3 GM.SF2" 128 18 81 amp=100 pan=0 # Triangle 82 %font "FluidR3 GM.SF2" 128 18 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R) 83 %font "FluidR3 GM.SF2" 128 18 83 amp=100 pan=0 # Sleigh Bells 84 %font "FluidR3 GM.SF2" 128 18 84 amp=100 pan=0 # Bell Tree Bell Tree 85 %font "FluidR3 GM.SF2" 128 18 85 amp=100 pan=0 # Castanet 86 %font "FluidR3 GM.SF2" 128 18 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit 87 %font "FluidR3 GM.SF2" 128 18 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit drumset 19 27 %font "FluidR3 GM.SF2" 128 19 27 amp=100 pan=0 # High Q(L) High Q(R) 28 %font "FluidR3 GM.SF2" 128 19 28 amp=100 pan=0 # Slap Slap 29 %font "FluidR3 GM.SF2" 128 19 29 amp=100 pan=0 # Scratch Push(L) Scratch Push(R) 30 %font "FluidR3 GM.SF2" 128 19 30 amp=100 pan=0 # Scratch Pull(L) Scratch Pull(R) 31 %font "FluidR3 GM.SF2" 128 19 31 amp=100 pan=0 # Sticks(L) Sticks(R) 32 %font "FluidR3 GM.SF2" 128 19 32 amp=100 pan=0 # Square Click(L) Square Click(R) 33 %font "FluidR3 GM.SF2" 128 19 33 amp=100 pan=0 # Metronome Click Metronome Click 34 %font "FluidR3 GM.SF2" 128 19 34 amp=100 pan=0 # Metronome Bell(L) Metronome Bell(R) 35 %font "FluidR3 GM.SF2" 128 19 35 amp=100 pan=0 # Power Kick 3(L) Power Kick 3(R) Power Kick 3(L) Power Kick 3(R) Power Kick 3(L) Power Kick 3(R) Power Kick 3(L) Power Kick 3(R) Power Kick 3(L) Power Kick 3(R) Power Kick 3(L) Power Kick 3(R) Power Kick 3(L) Power Kick 3(R) 37 %font "FluidR3 GM.SF2" 128 19 37 amp=100 pan=0 # Rim Tap(L) Rim Tap(R) 38 %font "FluidR3 GM.SF2" 128 19 38 amp=100 pan=0 # RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) 39 %font "FluidR3 GM.SF2" 128 19 39 amp=100 pan=0 # Clap(L) Clap(R) 40 %font "FluidR3 GM.SF2" 128 19 40 amp=100 pan=0 # RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) RmPwr 2-2(L) RmPwr 2-2(R) 41 %font "FluidR3 GM.SF2" 128 19 41 amp=100 pan=0 # Tom Floor(L) Tom Floor(R) 42 %font "FluidR3 GM.SF2" 128 19 42 amp=100 pan=0 # Hi-Hat Closed(L) Hi-Hat Closed(R) 43 %font "FluidR3 GM.SF2" 128 19 43 amp=100 pan=0 # Tom Floor(L) Tom Floor(R) 44 %font "FluidR3 GM.SF2" 128 19 44 amp=100 pan=0 # Hi-Hat Foot(L) Hi-Hat Foot(R) 45 %font "FluidR3 GM.SF2" 128 19 45 amp=100 pan=0 # Tom Low(L) Tom Low(R) 46 %font "FluidR3 GM.SF2" 128 19 46 amp=100 pan=0 # Hi-Hat Half-Open(L) Hi-Hat Half-Open(R) 47 %font "FluidR3 GM.SF2" 128 19 47 amp=100 pan=0 # Tom Med(L) Tom Med(R) 48 %font "FluidR3 GM.SF2" 128 19 48 amp=100 pan=0 # Tom Hi(L) Tom Hi(R) 49 %font "FluidR3 GM.SF2" 128 19 49 amp=100 pan=0 # Crsh 1(L) Crsh 1(R) 50 %font "FluidR3 GM.SF2" 128 19 50 amp=100 pan=0 # Tom Hi(L) Tom Hi(R) 51 %font "FluidR3 GM.SF2" 128 19 51 amp=100 pan=0 # Ride1(L) Ride1(R) 52 %font "FluidR3 GM.SF2" 128 19 52 amp=100 pan=0 # China Crash(L) China Crash(R) 53 %font "FluidR3 GM.SF2" 128 19 53 amp=100 pan=0 # BellRide(L) BellRide(R) 54 %font "FluidR3 GM.SF2" 128 19 54 amp=100 pan=0 # Tambourine(L) Tambourine(R) 55 %font "FluidR3 GM.SF2" 128 19 55 amp=100 pan=0 # Splash(L) Splash(R) 56 %font "FluidR3 GM.SF2" 128 19 56 amp=100 pan=0 # Cow Bell(L) Cow Bell(R) 57 %font "FluidR3 GM.SF2" 128 19 57 amp=100 pan=0 # Crsh 2(L) Crsh 2(R) 58 %font "FluidR3 GM.SF2" 128 19 58 amp=100 pan=0 # Vibra Slap 59 %font "FluidR3 GM.SF2" 128 19 59 amp=100 pan=0 # Ride2(L) Ride2(R) 60 %font "FluidR3 GM.SF2" 128 19 60 amp=100 pan=0 # Bongo Rim(L) Bongo Rim(R) 61 %font "FluidR3 GM.SF2" 128 19 61 amp=100 pan=0 # Low Bongo(L) Low Bongo(R) 62 %font "FluidR3 GM.SF2" 128 19 62 amp=100 pan=0 # Closed Slap(L) Closed Slap(R) 63 %font "FluidR3 GM.SF2" 128 19 63 amp=100 pan=0 # High Conga(L) High Conga(R) 64 %font "FluidR3 GM.SF2" 128 19 64 amp=100 pan=0 # Low Tumba(L) Low Tumba(R) 65 %font "FluidR3 GM.SF2" 128 19 65 amp=100 pan=0 # High Timbale(L) High Timbale(R) 66 %font "FluidR3 GM.SF2" 128 19 66 amp=100 pan=0 # Low Timbale(L) Low Timbale(R) 67 %font "FluidR3 GM.SF2" 128 19 67 amp=100 pan=0 # High Agogo(L) High Agogo(R) 68 %font "FluidR3 GM.SF2" 128 19 68 amp=100 pan=0 # Low Agogo(L) Low Agogo(R) 69 %font "FluidR3 GM.SF2" 128 19 69 amp=100 pan=0 # Cabasa(L) Cabasa(R) 70 %font "FluidR3 GM.SF2" 128 19 70 amp=100 pan=0 # Maracas(L) Maracas(R) 71 %font "FluidR3 GM.SF2" 128 19 71 amp=100 pan=0 # Short Whistle 72 %font "FluidR3 GM.SF2" 128 19 72 amp=100 pan=0 # Long Whistle 73 %font "FluidR3 GM.SF2" 128 19 73 amp=100 pan=0 # Guiro Down(L) Guiro Down(R) 74 %font "FluidR3 GM.SF2" 128 19 74 amp=100 pan=0 # Guiro Up(L) Guiro Up(R) 75 %font "FluidR3 GM.SF2" 128 19 75 amp=100 pan=0 # Clave(L) Clave(R) 76 %font "FluidR3 GM.SF2" 128 19 76 amp=100 pan=0 # High Woodblock(L) High Woodblock(R) 77 %font "FluidR3 GM.SF2" 128 19 77 amp=100 pan=0 # Low Woodblock(L) Low Woodblock(R) 78 %font "FluidR3 GM.SF2" 128 19 78 amp=100 pan=0 # Quica Hi Quica Hi 79 %font "FluidR3 GM.SF2" 128 19 79 amp=100 pan=0 # Quica Low Quica Low 80 %font "FluidR3 GM.SF2" 128 19 80 amp=100 pan=0 # Triangle 81 %font "FluidR3 GM.SF2" 128 19 81 amp=100 pan=0 # Triangle 82 %font "FluidR3 GM.SF2" 128 19 82 amp=100 pan=0 # Small Shaker (L) Small Shaker (R) 83 %font "FluidR3 GM.SF2" 128 19 83 amp=100 pan=0 # Sleigh Bells 84 %font "FluidR3 GM.SF2" 128 19 84 amp=100 pan=0 # Bell Tree Bell Tree 85 %font "FluidR3 GM.SF2" 128 19 85 amp=100 pan=0 # Castanet 86 %font "FluidR3 GM.SF2" 128 19 86 amp=100 pan=0 # Short Taiko Hit Short Taiko Hit 87 %font "FluidR3 GM.SF2" 128 19 87 amp=100 pan=0 # Long Taiko Hit Long Taiko Hit drumset 24 27 %font "FluidR3 GM.SF2"